Fill out the following form for each character you intend to play and post it in the comments below (or link to an outside source, if you prefer). Applications are always open. Also note that there is no reserve system in place; characters are taken as they're applied for.
Name: DW Journal: Contact: Current Characters:
Character Name: Canon: Age: Gender:
Canon Point: History: Link to a wikia or write out the history if no information is available elsewhere. Personality: At least a paragraph is required (but by all means feel free to write more/reuse sections from an old application), just to give us an idea of what your character is like. All we ask is that you cover all the bases accurately. Powers: What are your character's abilities? In game physical abilities will be toned down severely and to only a little above the average human level, magical abilities will barely manifest, and psychic abilities will also be greatly reduced. Please explain how they will be toned down along with the explanation of what the abilities are!
Name: Nai DW Journal: you guys have Contact: all this info tho Current Characters: Siren/Ellen Kurokawa (Suite Precure♪)
Character Name: Sora Canon: Kingdom Hearts Age: 16 Gender: Male
Canon Point: Post-KH3D: Dream Drop Distance. History:Wikilink. Personality:
❝I know the Keyblade didn't choose me and I don't care. I'm proud to be a small part of something bigger--the people it did choose!❞
To say that Sora is 'naive and innocent', although a popular opinion, is a description that isn't true. His 'innocence' is his incredible sense of optimism. He believes things will work out in the end--he just knows he'll find Kairi and Riku, and there will be a happy ending. The protagonist of Kingdom Hearts isn't so much naive as he is... well, gullible--and even then, that only applies to some people. His enemies find him hard to fool--his heart seems to see through their plans easily. He's easily excitable (he was practically jumping at finding out Captain Jack was a real pirate) and still has many childhood beliefs (Santa, for example)--like the belief of good guys and bad guys. Sora believes in good and evil. If someone's bad? They're bad--and until they say they're sorry, they're on Sora's bad side. (Not too many people can get on Sora's bad side.) Like any teenage boy, he can become rash and childish in situations, usually followed by some sort of anger. The sheer amount of tenacity he contains can be a real problem in these cases, but it's also incredibly important for when he stands his ground. His competitive streak runs wild, which usually goes hand in hand with him just never giving up (Phil doesn't think he's good enough to be a true hero? Well, he'll prove it, then!).
When faced with helping others, Sora doesn't wait--he acts. Leap before you think! He impulsively says yes, always eager to help and try to be there to see someone's happy ending play out. When encountered with traveling to new worlds, Sora usually jumps at the chance. Making new friends, exploring the unknown--what could be better? He could find a new adventure, and new friends to share it alongside with. His impulsiveness isn't always a good thing, though. Jumping into battles and calling out his enemies runs along his childish side. He is, after all, quite the epitome of a child warrior; strong and durable, but very, very willing to call bad guys out on their weirdo hairdo. ("You think you can psych me out by saying really random stuff?!")
On the same hand, he can be extremely sweet. Such an example is his tendency to sacrifice his well-being for someone he met seconds ago, or doesn't even know at all, as he does countless times throughout the games. He is loyal to his friends, almost to a fault. You could say that as much as his friends are his power, they are his greatest weakness, and that is something his enemies sometimes exploit. God forbid that happens, however, because Sora is not near the top of Beware the Nice Ones for no reason.
He forgives Riku, his best friend, easier than he does anyone else. Riku, however, was the one that opened the door to darkness, plunging their homeworld into mortal danger. His loyalty doesn't end with only Riku and Kairi--in the second game, Donald and Goofy are on the same level.
Looking back at Kingdom Hearts (the first game), Sora has increased in his maturity. When he first claimed the Keyblade, he didn't understand too much and was clumsy, awkward. Even with a year lost, his entire outlook became much more heroic, and he embraced his position. He understood and grew with each step he took. This could be because of the time that passed, and the end of the first game--Sora realizes that his journey won't end too soon, so he should put more work into being a Keyblade wielder. It shows, as he stands taller and gives stern promises to help anyone he comes across in his second journey. While he still goes through this in his third journey, we see it in a different light. Sora's need to actually save people and save the day himself hampers his growth and other characterizations; he butts in and, most of the time, solves the problems for others instead of giving them advice and letting them solve their problems themselves.
Sora, probably because Destiny Islands is perceived to be a small place, does not show too much outright respect for the authority littered throughout Kingdom Hearts. He does not bow to Yen Sid (although Donald and Goofy do) or Queen Minnie (as Donald and Goofy also do). It gives the impression that Sora either does not think clearly, or simply does not have a strong sense of authority. Sora is a person who speaks heart-to-heart, not heart-to-status or status-to-status.
His greatest weaknesses are his stubbornness and pride. In the events of Dream Drop Distance, his pride in having saved the worlds many times over causes him to immediately brush off the exam, claiming that he doesn't need it, because he should have already earned the right to be named a Master. It is only when Riku relents and submits to taking the exam that Sora goes along with it. His stubbornness reflects as he speaks to the good number of incarnations of Xehanort that keep plaguing him through the game--he's too stubborn to really face them head-on, and holds onto his ideal that he can understand them to really refuse the ideas that they conjure up, to make him doubt and wonder about his own place and competence. He's too stubborn and wants to keep going, falling deeper into his dreams to find out the answer himself when he can hear Riku calling for him.
Powers:
❝This is what lights the dark... a chance to make everyone happy!❞
Sora, as a Keyblade Wielder, has a Keyblade as his main weapon. The 'Keyblade' is a special weapon that acts like a sword, but is shaped as a key in it's default (Kingdom Key) form. It unlocks and locks almost anything imaginable--hearts, doors, worlds, etc. As a weapon, it's hard and blunt. It doesn't look like it would do much damage, though it obviously does, especially if it's clipped to another keychain. You see, the Keyblade has many different forms--all given to the blade by a specialized keychain. Sora usually receives these keychains by locking a world or visiting it for the last time. When he clips a new keychain in place of the default Kingdom Key keychain, it turns into an inspired design from that keychain. This is a common trait with all Keyblades.
On the other hand, Sora is not just a melee fighter. He has many spells in his arsenal--most that he learned himself or acquired on his journeys. He knows both offensive and healing magics (also known as black/white magic if we want to put it into Final Fantasy terms), such as Fire and Cure. He can only do these with his Keyblade present, however, as it's the main holder of his power.
Sora's style is a balanced mesh of melee and magic. For the most part, he relies on the hitting power of his Keyblade, his strength, and speed to destroy enemies.
In game, however, he will have none of his magic or magical abilities attuned to the Keyblade (such as physical commands/reaction commands, etc). His Keyblade will essentially be a normal blade (though its appearance will be changeable with Keychains, they won't have latent abilities like in canon) and he will rely on his normal strength.
no subject
DW Journal: you guys have
Contact: all this info tho
Current Characters: Siren/Ellen Kurokawa (Suite Precure♪)
Character Name: Sora
Canon: Kingdom Hearts
Age: 16
Gender: Male
Canon Point: Post-KH3D: Dream Drop Distance.
History: Wikilink.
Personality:
Powers:
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