Fill out the following form for each character you intend to play and post it in the comments below (or link to an outside source, if you prefer). Applications are always open. Also note that there is no reserve system in place; characters are taken as they're applied for.
Name: DW Journal: Contact: Current Characters:
Character Name: Canon: Age: Gender:
Canon Point: History: Link to a wikia or write out the history if no information is available elsewhere. Personality: At least a paragraph is required (but by all means feel free to write more/reuse sections from an old application), just to give us an idea of what your character is like. All we ask is that you cover all the bases accurately. Powers: What are your character's abilities? In game physical abilities will be toned down severely and to only a little above the average human level, magical abilities will barely manifest, and psychic abilities will also be greatly reduced. Please explain how they will be toned down along with the explanation of what the abilities are!
One cannot simply describe the finer nuances of Dave. No. One must be a Strider to stride along the boulevards of Strider comprehension.
Okay, no, who am I kidding, he's pretty much transparent. Basically if you've ever listened to "Ironic" by Alanis Morisette, take that, flip it, make some smartass comments about it, indulge it just for the sake of hilarity, and set it to red text and there you go. Irony a la Strider. He keeps using that word, but he really doesn't seem to have any idea what it actually means. The kid was brought up to do everything in an "ironic" way, and to look as insufferably "cool" in the process as he possibly can.
TT: The upper echelons of irony should always include measures of sincerity. And if the satirical practice is executed faithfully it will achieve something bona fide in its own right regardless. TT: Through an intense commitment bordering on religious devotion to the absolutely inane, absurd, or plain fucking stupid, a very different kind of sincerity begins to materialize. One of reverence to the ridiculous. You begin to "mean it," but what exactly it is you mean is never quite what appears on the surface, and is utterly inaccessible to obtuse and literal minds. That you "mean it" then becomes inseparable from the joke, and additional rich strata of humor may be stripped aggressively from this irreconcilable truth.
Dave's life basically revolves around being cool. Not just looking cool while secretly being a bit of a failure on the inside like your typical anime trope, no. He wants to basically be the embodiment of downright enviable full-stop cool. This probably has a lot to do with who raised him, given that his older brother (who is actually technically his genetic father; please don't get me started on ectobiology), aptly named Bro, is already the epitome of a cool douchebag. It's all in the walk, not the talk. The irony in all this is, of course, that in his efforts to be cool, Dave only really succeeds in being painfully uncool, regardless of what he may or may not think about himself. Either way, Bro, and subsequently his little however-partly-unintentional prodigy, have got both the walk and the talk. For the majority of Dave's young life he wears a pair of Ironic Anime Shades resembling the ones Bro wears and often emulates his habits and interests in many ways; it isn't until John gives Dave a pair of authentic Ben Stiller sunglasses for his thirteenth birthday that Dave really begins to deviate into his own special flavor of Strider.
TG: my bro taught me a few tricks he basically knows everything and is awesome
The shades and the way his Bro's puppets begin to freak him out a bit, anyway, also thanks to John's influence. Puppets are one of the only few things that actually unnerve Dave, which is a slow progression in canon from just being vaguely creeped out to an outright enraged outburst after being covered in them at one point. This may be caused in part by one puppet in particular called Lil' Cal, which happens to be present the room where Dave's dream self sleeps, causing the waking world Dave to sometimes have nightmares and wake up in a cold sweat.
So, of course, Bro finds ways to troll Dave with puppets all the damn time.
TG: dont tell john this but i think he might have been right about the puppets TG: theyre sort of starting to freak me out a little
TG: i mean dont get me wrong i think its cool and all TG: the semi-ironic puppet thing or whatever TG: or semi-semi ironic TG: man i dont even know TG: im just starting to think some of this shit is going a little far and its kind of fucked up
TG: oh man i wish lil cal wouldnt look at me like that TG: with those dead eyes jesus TG: sometimes i dream that hes real and hes talking to me and i wake up in a cold sweat and basically flip the fuck out
TG: oh god why did i just tell you my dream TG: youre going to have a field day with that
One of the other very few things that shake Dave's otherwise unshakeable composure is death. When handling it around others he maintains his flat and infallibly cool and calm demeanor, making quips about it and essentially being very roundabout in his feelings regarding it, but has been shown to be "unable to face" the notion of his own death, even when doing so would allow him to ascend to a higher level of power. Similarly, when he comes upon the corpse of an alternate version of himself during a time loop, he is visibly disturbed and cannot stop staring at the blood, and is also notably "freaked out" by having to dispose of his own body (by tossing it out a window and into a pit of lava). He also doesn't deal very well with the deaths of others, from the accidental maiming of a Rambunctious Crow ("no one can ever know about this") to discovering the bodies of his friends and, later on, Bro, impaled by his own sword. When asked if he is sad or broken up about it by Terezi he leads her on a completely roundabout and noncommittal wild goose chase without ever giving up an actual answer.
It's pretty apparent when he tries to break Bro's sword (saying that if he's going to remove it from Bro's body it has to come out horizontally in order to prevent more blood from spilling, which in itself denotes a significant amount of respect shown toward Bro that wasn't shown toward even his own dead bodies), though, and upon failing to do so, lets himself lay on the ground face-down and unhappily tells Terezi to leave him alone.
In Dave's book, downplaying feelings is the quintessential rule of cool. So it isn't that he doesn't have them or feel them very strongly—he just doesn't communicate them outright very well. His actions speak for themselves, but his words are a conundrum, a mixture of sarcastic and sincere and sometimes outright lies in order to save face. He hasn't been shown to completely lose it around anyone, and as long as he has a say in the matter, that's how it'll stay. Bro brought him up to be tough, to hold that unshakeable wit or bust, and Dave doesn't normally have a problem with doing so. In fact, outwardly, Dave reacts pretty well to the nightmare that is SBURB, though most of that is due to his arrogant tendency to flat out reject things that don't fit into his mold and will continue blindly pushing forward in whatever direction he's headed, regardless of whether this could put him into a bad spot.
TG: maybe i am supposed to be a hero and rise to the occasion because there seems to be this little persistent voice in my head nagging me about it TG: insisting someones gotta pay TG: and its hard for me to disagree
Some of that blindly pushing forward is caused in part by being an easily-influenced person. He takes cues from others to structure his idea of cool, but things like John's opinions and Terezi's influence on him have been shown to massively direct what he does, though he never makes a point of showing it or saying so. Dave may have a hard time remembering things, since he forgets what he's doing at the time during quite a few moments in the storyline (at one point he even forgets that he was supposed to forget something), but when he is set on a task, he is pretty dead set about it. Again, sometimes literally, because many of his alternate timeline selves are killed as a result of a generally bad decision or some poor advice that he followed (thanks a lot, Terezi). After finding Bro dead he expresses that he feels weird for being the only one angry enough to want to go after Jack Noir and make him, and other such mutinous agents, pay by "putting them in the slammer," and notes that each of his friends all have their own reasons for not dropping what they're doing to make this happen, whereas he himself feels that they should all quit tiptoeing around the big problem and face it head-on. A lot of this might be grief talking, but Dave later makes a point of wanting to be the one to sacrifice himself for his friends to put a stop to things, so, again, you never know when he's actually being serious.
On the subject of his friends, Dave is actually quite close to them, despite how detached he can be from them all at times. His three friends, Rose, Jade, and John, understand him in a way that doesn't need to be said, seeing both the good and bad qualities alike in him—and the reverse holds true as well. They influence him in many ways, as does Terezi, his "patron troll" and the only one that he really cares about at all. It's easy for Dave to joke around them whether they appreciate his humor or not and he has been shown to resort to texting them to "calm his neves" during a moment when a possible puppet-induced freakout is imminent—even if the person he's trying to contact isn't at their computer to take his messages, he will go on and on and on, babbling away (and has also been shown to awkwardly mumble to himself in a corner while hanging around people in person, too). He seems to share a number of interests with all of them, despite how often Dave berates them for liking stupid shit like Nic Cage movies and writing gay wizard fanfiction, and in turn they berate him for his weird interests, too, such as his lame self-photography; weirdly preserving dead things in jars; and rapping on the fly, to the point of almost being obnoxious. The four kids really care about each other a lot, and it says something about Dave in particular that he would be willing to give himself up for the rest of them, despite that his apparent fear of his own death.
TG: but i dont want you to die TG: this isnt right
So overall Dave is kind of a mess of tropes and notions of cool, shooting off pop culture references and starting some sick fires in the form of the noble art of slam poetry to get his point across (or just to fill the airspace, who knows). He does things "ironically," which is really just that something is uncool but treating it as cool therefore makes it ironic and subsequently cool in this way, and never seems to be able to take things seriously except for when he is, just ha-ha you can't tell if that's what if he's doing or if he's just being a jackass. He keeps his bizarrely candy red eyes hidden behind a pair of stylish shades and wears a heck of a slick suit, but there are lot of feelings going on beneath the surface there. Dave just doctors them up with tropes and irony labels before he lets them fly. And if it takes people awhile to get it—if they never get it, even—it's whatever. He's got plenty of time on his side.
Powers: Dave's ability to manipulate time will be dulled down to basically nothing, especially since he won't have access to his timetables—the mutated psychic abilities the game gives him will lend themselves to precognitive ability and psychometry.
Character Name: Dirk Strider Canon: Homestuck Age: 16 Gender: Male
Canon Point: Post Dirk: Solicit profound wisdom from your friendly guide. History:Here. Personality: Dirk Strider is a strange guy. He's the sort of quiet, intense person that you could go your entire highschool career without speaking to, unless you happened to bring up a topic that he's passionate about.
At worst, he comes across as being pushy, annoying, and something of a know-it-all. Excluding the downright bizarreness of some of the things he says and does, he often comes across as condescending or a little too full of himself. Dirk is intense, for lack of a better word. His friends remark that he has a way of getting exactly what he wants, through mindgames and force, and he often states that he is in control at all times.
It's unsurprising, given that Dirk goes so far to refer to himself as the one pulling all of the strings. He places Jane in the role of leader, but adds that it will be "in name only" as he plans on manipulating every event behind the scenes. He moves his friends something like chess pieces, never really stopping to ask if they're alright with his plans or revealing them beyond what he absolutely has to. Never forthright with what he intends to do, Dirk relies on a lot of manipulative tactics. He plays a constant mindgame with Jake to try to get him to be more skeptical, using the autoresponder to keep him on his toes and never certain whether he's speaking to the real Strider or the one inside the glasses. Dirk also uses a lot of "I" statements to sway opinion without directly telling people what to do. He makes it seem as though he's just offering his input and a long explanation of the reasoning behind it, leaving them free to do as they wish but making it clear what he thinks would be best. This occasionally breaks, leaving him stating what he thinks seems to be obvious and he will leave no room for argument. As well as less than gentle means, taking the Brobot and it's brutal treatment of Jake in order to shape him into, in Dirk's own words, a "killing machine". We see this in how his Pre-Scratch self treats Dave, playing a constant game of cat and mouse often ending in a rough Strife session.
Even so, he does genuinely mean well. Dirk cares for his friends. He makes it clear that he's there for them no matter what, offering comfort to both Roxy and Jane when they need it. He understands more than anyone else the gravity of their situation. As well as the inevitability that comes with the game. What he's doing is trying to prepare them for it. That doesn't make his tactics good or right, but he seems to consider himself the one who knows best.
This also leads to a problem where he tries to take too much on himself. Dirk stated that he does not sleep. He is constantly conscious, whether in Derse or in the waking world. He juggles two waking selves at once and because of this he tends to zone out for long periods of time in one world or the other. Additionally, he spends much time micromanaging events and people. As if his dual identities isn't enough, he claims to have built robots for the purpose of managing everything he can't at the time. All in all, way too much on this plate - he's willing to acknowledge it, but will never willingly lessen the load placed upon his shoulders.
He's a smart guy. He's been able to build fully functioning combat robots for years, not even touching on the fact that he has created AI at a very young age. Squarewave, Lil Seb, Brobot, the Auto-Responder, and Sawtooth are all his own creation, each with a distinct personality and habits. Dirk doesn't believe in just viewing them as cold, emotionless programs. He's adamant about treating them equally, not even leaving the auto-responder just for it's intended task of answering or handling things that he can't. He gives them as much room to thrive as he possibly can - even if he realizes that there's a danger to it.
And honestly, it's pretty easy to see why. Dirk is surrounded by people of his own making. His Bro died centuries before he was born, leaving him to be raised by nothing but himself and the reflections of himself. And Lil Cal. In his dystopian future he's nearly entirely alone. It's a pretty lonely existence. He refers to Lil Cal, an apparently heirloom of his brother's, as his "best friend" and refuses to harm him though he's been informed that Cal might actually be dangerous. Dirk attaches sentimental value on things and highly respects the life, or at least the cognitive workings, of his creations. This is entirely unsurprising as, again, they are the only people anywhere near him.
He is an odd guy. There is no way around that. Dirk's room is covered in fetish fuel, and he drops casual references to his extreme love of puppets in every day conversation. "Smuppets", an overtly sexual puppet that sports a bulbous ass and a phallic nose, are his own creation and he has a pile of them at the foot of his bed. There is a large TV with a cycling screensaver which alternates between things such as his heroes, equine furries, and images of BDSM ponyplay. For all of this, he remains incredibly well spoken and somehow dignified in his oddity.
One cannot talk about a Strider without eventually getting to their definition of "irony". Alanis Morissette has nothing on the way they use this word. Irony, for the Strider family, is a way of explaining bizarre behavior. Pre-Scratch Dave refers to Bro's interest in puppets as ironic, as well as near anything he does as a means of explaining away the disturbing behaviour. "Irony" is a magic word that makes anything automatically cool to Dave. Whereas while Dirk does much the same, his meaning of "irony" is closer to the textbook definition and is used in extravagant, barely comprehensible manners. He worships the ground his brother walks on, but unlike Dave he is not blind to his flaws. He takes cues from his Bro's actions and reinvents them. There is always a note of sincerity in what he does - from building Jane a robotic bunny made from a priceless heirloom, to his over the top obsession with puppets.
Dirk also makes a regular habit of long, winding extended metaphors. His explanations are rarely short and concise, though his responses to every day conversation may be as much as a single word. Also characteristic to his speaking patterns is the random flourishes of vocabulary admist an otherwise dry and to the point dialogue.
Underneath all of it is a very sensitive young man. Dirk knows his flaws better than anyone else, but can't quite find the means to stop them. He's noted to be clingy and desperately needy, apparently disliking being alone and being very difficult to keep up with. He's not nearly as ruthless as one may think, haboring a secret heart that he's not quite able to protect from hurt and is loyal to a fault. He would much rather hurt himself than see any of his friends hurt or suffering, even if it means death or suffering the weight of his own overbearing company. Powers: In canon, Dirk is a little faster than most due to his ability to flash step. This will translate into his reflexes being a little quicker than most. Dirk is skilled with a blade but without flashstepping it is at a skilled level and nothing superhuman.
Other than that his God Tier powers are currently unknown. Dirk's other abilities involve being skilled with cybernetics, holding an above-average IQ, and using that intelligence to memorize pop references that no one really gives a shit about.
Canon Point: post tavrisprite. History:here. Personality: Out of all of the characters in Homestuck, Tavros may arguably be the most straight forward and easy to explain. While there are certainly flaws, issues, and shortcomings - many of these were not created by a major flaw in his personality, but rather, the overpowering influence of someone else.
He does not have a hidden agenda. He does not sneak around, forge and break alliances on a whim, and play games with people's heads for his own selfish desires. He does not hate intensely, nor does he get particularly passionate about much. All in all, he remains one of the most - if not *the* most - stable of all of the sGrub players due to his even nature and temperament. This simple, gentle personality makes it rather easy for him to get along with many of the people he comes across, often ending with their platonic pity toward his situation and circumstances and aiding in whatever way they can.
All in all, Tavros is just bad at being a troll. Even by the internet definition he falls short, ultimately blocking his target when made uncomfortable by his adept counter-trolling measures, then fleeing to said target's good friend to get some advice on how to handle the situation. Not to mention the fact that even in casual conversation, he's often apologizing for things that are not his fault, or preemptively apologizing for things he hasn't even done.
The boy is a stuttering, faltering mess in social situations, often unbearably awkward even in the most relaxed of conversations. Again, troll society tells him that due to his gentle personality and paralysis, he's not worth a whole lot. With Vriska's constant bullying and the offhanded remarks from his other friends, it's not surprising that he prefers to keep his head down and tries to make everyone happy. When not tripping over himself with apologies, Tavros alternates between being painfully straightforward and beating around the bush. He fumbles for a simple explanation, backpedals, dances around and even trips over the point he's trying to make in a vain attempt to keep the other party from becoming angry with him When "confident" he says what's on his mind and trusts that the other person will simply accept it, because in his mind confidence is the key to winning people over.
This is largely because he is simply not a confident person. In fact, he's quite cowardly. Even if he has good reason, he hides behind stronger people and tries to avoid conflict and confrontation because he is afraid. Decisions for him are not something that should be made on a whim, but should be consulted and spoken with so he can have a backup plan and maybe someone to save him should things go sour. He also does not handle trauma very well, resorting to sleeping to play around on Prospit rather than to busy himself with leveling up after a traumatic experience. And, also of note, he is a true pacifist. He made it through the entire sGRUB session without killing a single enemy, instead befriending them all to turn them to his side.
He only knows what he knows about confidence by having watched the more confident of the trolls, who have a lot more going for them than just their own self-assurance. To Tavros, being loud and in-your-face is about as close as he can get. We see this spectacular failure at self-confidence for the first time after he consults Rose for advice on what to do with Dave, rejecting her offer to help with a boast of his own abilities. In the end, after accidentally blocking the human, he reverts temporarily back to his usual self to apologize for the mistake. Then he goes on to destroy Dave with his "sick fires", oblivious to the face that he has hardly done any damage to the human with his fumbling, pathetic attempts at freestyle. And again, later, after the attachment of his robot legs and subsequent, incredibly forward, conversations with Jade, we see just how hard he's trying to pump himself up and seem like a somebody she could like.
We can't talk about Tavros' self confidence without inevitably moving back to the complication that is his relationship with Vriska.
Vriska is his bully. His worst nightmare. His greatest enemy, and a friend he has fun with. It's summed up best as "it's complicated" and filled with rampant quadrant flipping, ultimately ending in the destruction of whatever friendship remained between them. Vriska expected too much from him. She prodded, she pulled, she pushed and did whatever she could to make him into a stronger person the only way she knew how. While her intentions may have been pure, the result was certainly not as desired. She is a large part of the reason for his submissive, doormat personality. Yet, despite it all, it isn't until after promising Kanaya that he wouldn't speak to her anymore that he attempts to close off communications. Yet, she makes him nervous. Impossibly, impossibly nervous - when speaking to her it's clear he finds a hard time getting a word in edge-wise. His 'uHS' increase, often the only thing he manages to say in the midst of her ranting as he waits for her to stop. Sometimes, he talks back, only sometimes, and it's not usually something that goes well for him. He makes no real effort to defend himself. When she snipes at his faults, he simply acknowledges that she is "probably right" and leaves it at that. All in all, he is absolutely terrified of her, yet still cares for her enough to try to save her life.
He even takes the time to end their conversations with a polite "bYE".
Tavros' lack of hatred means that no matter what she does, he still somehow considers her a friend. Trolls do have the same word for friend and enemy, after all... but it would be wrong to say that he doesn't have his limit.
There are things he cannot and will not do. Even when Vriska is bullying him and breathing down his neck.
Such as apologizing for being paralyzed. Even when she's shaking him and demanding that he apologies for being unable to climb the stairs, he holds his ground and refuses to give in. Another would be his refusal to kill her - though not something that he is proud of, he keeps his resolve and escapes from the situation as quickly as possible. And later, when it is revealed that she is responsible for the state that they are in now, Tavros steels himself and sets off with a determination for a battle he's probably sure he cannot win.
Still, responsibilities and the "right thing" are not things that Tavros seems too invested in if it means serious effort. He has his moral compass but the idea of trying and failing keeps him away from intervening unless it's under them most dire of circumstances, and added responsibilities mean growing up in ways that he doesn't want to. He's content to do things for the fun and pleasure of it, not because he has to or has any desire at all to fulfil an obligation.
Powers: Trolls are a race geared towards war and conquer, with a society that praises the strong and kills the weak on sight. Trolls have rather sharp, pointed teeth and large horns. As a brown-blooded troll, Tavros is not as physically strong as the higher castes, resting on roughly a human level of durability and physical strength. Unfortunately, he also possesses a shorter lifespan.
The only perk of being of a lowblood is the high chance of possessing psychic abilities. Tavros' is the power to commune with and control animals and any creature possessing a trace of animal intelligence. This covers everything from lusii, to the imps within the game, to a omnipotent dog-creature a universe away. Obviously, this ability is pretty overpowered. At most, Tavros will be able to soothe an animal. This has no effect what so ever on any hostiles.
Name: shikki DW Journal: circusafro Contact: zaiphon @ plurk Current Characters: last one.
Character Name: Thomas "Tommy" Shepherd. Canon: Young Avengers. Age: 16 Gender: Male
Canon Point: Post Children's Crusade History:here. Personality:"This is going to be fun."
Tommy Shepherd enters the scene as a volatile, unstable young man eager to get some revenge on the people who've wronged him. Seconds after being let out from his cell, he's off on a rampage caring nothing for the people he may hurt. The few words he says are snarky, blunt, and pitch dangerously towards supervillain territory.
"One last test, Doctor... To find out how much I can accelerate your atomic structure before it explodes!"
It takes a physical blow to knock him out of what easily could be a murderous rampage. Tommy is still clearly furious with a lot of pent up anger and hurt he needs to let out and no idea how fix it, but Eli poses him a question - does he want to be a superhero, or a supervillain?
These are words Tommy takes to heart. It's easy to see that he's incredibly reluctant to open up to the other members and give over his trust. It's even easier to see that up until the Young Avengers take him in, he's been drifting aimlessly trying to figure out where he fits into the world. He does not resist the Avengers motto. The moment he's told that killing is not an option, be abstains from it entirely (though he does certainly circumvent it on occasion, because Skrulls grow back) and instead embraces life as a superhero.
"You're pretty hot, you know that? We should hook up."
Tommy is by no means a sensitive soul. His primary modes of interaction are: asshole, caustic asshole, and sarcastic bastard. Though he certainly makes his interest in women known via a nigh uncontrollable flirtatious streak, he's rarely (if ever) successful due to his rather abrasive personality. Like a small child letting his interest in a girl he likes be known through yanking on her pigtails, Tommy's interactions with his teammates are all obnoxious for the sake of being obnoxious. He has feelings (though he denies it) but it's rare that he shows them. His tender side is reserved for special occasions and even then he tries to remain light and sarcastic when it comes up. Occasionally, if someone listens close, they may be privvy to a nugget of wisdom. Blunt and to the point, he's a badboy with a heart of gold.
"C'mon. Let's do some crime."
However, this doesn't mean that he is in any way a paragon of good. Tommy has lived a life bouncing in and out of juvvie. If there is a less than legal way to get things done, he won't be the one objecting to it. In fact, chances are he's the one who brought it up - if you're a mutant able to run faster than cameras can follow, you're going to take advantage of that. His life of crime means that he's not nearly as naive to the way the world works as his companions often are.
"I mean, I know my guys can be pretty judgmental -- internet taliban judgmental. But that's just 'cause they're a little naive. I kind of like that about them."
Reluctant at first to open up to the team that doesn't seem to trust him or want him around, he focuses instead on the heroics. On being good. Though it takes time, he finds himself a family in the team (literally a family) and a place to belong in the world. Earning Tommy's trust is a rather long and arduous process, but once given it's impossible to break. He'll do anything for the people he cares about. Even then, he tends to keep people at a distance to avoid getting hurt.
"That's it. I don't have it. I don't have what it takes. I failed. I'm a failure..."
Deep down. Deep, deep, deep down he's not sure if he's good enough. His teammates excel at what they do and he's not certain that he's got what it takes to stand beside them. These moments of weakness are few and fleeting, done in private and resolved in private. It doesn't take much for him to pick himself back up and come back at it with a renewed vigour.
"What does that even mean? Are you going to put her in mutant jail? Or have your girlfriend give her a psychic lobotomy? Are you gonna torture her? Kill her? Torture and then kill her? Would that be enough justice for you?"
Despite his affiliation heroism, Tommy and justice do not get along. To him, justice is a word thrown around to give meaning to pointless actions of cruelty. He is a hero and he maintains the safety of the people, not his idea of personal justice.
"This is a war we're fighting. And, yes, people get hurt. People die. But you don't stop fighting or the bad guys win."
By the end of it all, Tommy is far more invested in the Young Avengers family than any of the original members. Even after facing the greatest of tragedies, he tries to keep everyone together and continue fighting the good fight. When his fellow members draw away and bail from their mission, Tommy resigns himself to retirement because he simply doesn't want to do it alone. The Young Avengers gave him more purpose and more joy than anything else before it and without them, he's lost.
Strengths: Despite looking like your average teenage boy, Tommy is a mutant.
Tommy's mutant abilities all have to do with speed. His top speed is thought to breach the speed of sound (though this is not a speed he can maintain indefinitely). He can maintain a speed of roughly 175 miles per hour for a period of four hours without need to rest.
Along with that, Tommy can generate hyper-kinetic vibrations capable of destabalizing his molecules which allow him to move through solid objects. He can also use this ability to accelerate molecules in matter, causing it to explode.
His body is also considerably more durable than most. It's adapted to his superhuman speed, resulting in strong bones and a modified metabolic rate.
Tommy processes information much faster than the average human being. This doesn't make him any more intelligent. It just means that he's able to percieve situations and react to them much faster than anyone else would be able to.
Emotionally, not a whole lot phases the guy. Tommy can take pretty much anything with a wise-crack and a cheeky grin and doesn't let the things he's not able to handle keep him down for long. While his time in Juvie is not explored or expanded upon, it's made clear that Tommy has been through his fair share of horrors and has managed to come out of it relatively okay.
Weaknesses: Tommy would not be someone's first choice as a superhero. Though he's come away from his darker life experiences mostly intact, it hasn't made him particularly stable.
While Tommy is incredibly loyal to the Young Avengers and upholds their ideals, he doesn't have nearly the same problem with killing the villains that his friends do. When given the opportunity
What he wants most is to belong. Though he postures and makes an effort not to seem overly invested in anything, the Young Avengers and the possibility of being the Scarlet Witch's son are two things that he values more than anything else. Tommy is not forthcoming with any personal information and plays all his cards close to his chest. He keeps a lot of his feelings inside and deliberately avoids talking about anything that could hit too close to home unless he has a healthy dosage of sarcasm to keep his walls up.
Tommy's accelerated perception and speed makes him rather impatient. He can't stand going slow or waiting for people to catch up to him. Powers: What are your character's abilities? How will these abilities be tuned down to suit the game? Tommy possesses superhuman speed! This will be toned down to being a little faster than average, with sharper reflexes, but not much else. He can no longer vibrate things into exploding.
At first glance, it's very easy to see why a couple of Roxy's friends don't take her seriously. A lot about Roxy comes off as though she is the epitome of party girl: rarely seen without a martini glass in her hand or without the many typos of someone hopelessly inebriated. She's constantly cracking some kind of joke, seems to take everything in a light-hearted fashion, and spends quality hours giving her friends a hard time—all in the name of love, of course. At first glance, Roxy doesn't seem to be the kind of girl interested in video games, science or conspiracy theories, but like a lot of things in Roxy's life, first impressions tend to lie.
Roxy is a girl who is casual with her friends, seeming to basically not care at all what comes out of her mouth (rather, her drunk fingers), possessing all but no inner filter with regards to sexual terms or profanity. She is a typical teenager in that regard, using chatspeak to get her thoughts down quickly and often not bothering to correct her typos save for a few lines later, when she'll use an asterisk and at least attempt to spell something as correctly as she knows how. Backspace? What's that? She's too busy skipping from one thought to the next with all the enthusiasm of someone who's had a little too much time on her hands. That's not to say she's stupid—that's in no way true, no matter what universe she's in. Roxy just tends to get a little ahead of herself at times, saying and doing things that, had a moment been taken to consider the outcomes of such actions, she might have reconsidered doing or saying. Like, for example, rigging a certain .exe file to explode a few seconds after it was run.
On the flip side, Roxy's enthusiasm, propensity to typo and other traits of her very sociable personality can be seen as incredibly obnoxious. When one adds in the fact that she is drunk or inebriated in some fashion at least ninety percent of the time, many people would be put off by her. She gives off the impression of a girl who would be all up in someone's business were they standing right next to her, possibly laughing and touching and hanging all over them during the good times. It's during the bad times that people get a glance at the under layers of what makes Roxy tick.
Ro-Lal is, for all intents and purposes, an orphan in a world that's falling apart at the seams. In fact, that's literally what she is; never has Roxy spoken to or even known her "ancestor", an author by the name of Rose Lalonde. However, this is not a fact that Roxy makes readily known to her friend, Jane Crocker, for reasons her two other friends are well aware of. Who's going to believe anyone that says they live 400 years in the future after Batterwitches and trolls have slowly wiped out what remained of humanity? Roxy plays it off like it's no big deal with Jane; with Dirk, her broken heart is on full display. It kills Roxy to have never known her mother figure, and it's one of her driving motivations for playing Sburb (even though she knows what it'll do to Jane's world because, hey, it's already happened). In the same vein, having her best friend in the whole world never believe when Roxy says that her mother is dead and she is alone? Tears her apart inside.
Because of these reasons (her loneliness, the dystopian world around her, and the fact that her friends either live thousands of miles away or 400 years in the past), Roxy tends to drink. A lot. Though she says that her mother stocked mountains of the stuff as a passive-aggressive jab at her, the audience knows it's not true. It's a coping mechanism to help her get through each day in her hellish future, and now it's an addiction, and addiction is a powerful thing, something she can't shake.
But who cares about that stuff, right? Roxy will give it no further thought unless she's talking to someone she trusts very much—Dirk being one of them. Even though she might snark at him from time to time because he doesn't want to return any of her affection, even in a friendly manner, it's safe to say that Roxy would be entirely lost without him. He's the one that looks after her dreamself when she's asleep, making sure she doesn't wander too far off. He's the one who listens to her talk about how much it hurts to know that her best friend Jane doesn't believe the fact that Roxy's mother is dead. Dirk is the one that's constantly there for her, having “more to do with her than any guy should” and liking it that way.
This won't stop Roxy from doing some carefree flirtlarping with his AR, however. Who else is she going to flirt with? Everyone else is off-limits to her! Dirk is the best pale pal a gal can have; Jane's... well, Jane's Jane, and though Roxy would consider her a bffsie, there's a lot that should stop her from considering Jane in any romantic fashion at the moment, not the least of which is her unbreakable sense of skepticism and doubt with regards to a lot of things Roxy has to say; and Jake? Jake is so far out of the ballpark that there's no fitting end to that metaphor to describe just how off-limits that guy is. Roxy still likes him well enough—especially since he believes beyond a shadow of a doubt the truth of her life and Dirk's—though their conversations seem to run across the more surface aspects of Roxy's personality. He calls her smart and sassy and Roxy has absolutely no problems soaking up the praise.
It's all true. Roxy is the sassiest kid in Homestuck yet—she has no qualms giving her friends lip when they're being tight-assed or when they're going to do something stupid. As previously mentioned, she's a frisky flirty girl with little to no inner filter to keep her conversations “family friendly”. She is also one of the smartest, utilizing her mind not only with her inclinations for naughty jokes and hilariously misspelled words (she's been called out by a couple people with regards to some of her typos, claiming that she misspells on purpose in order to make a pun or just to be straight-up silly), but also to use fenestrated planes to travel through her house, appearify pumpkins and other assorted things, create a bunch of fucking meowcats through means of ectobiology, and to hack websites and program, well, computer programs. Not only is she good at it—how many people do you know that can rig a computer program to explode?—but she makes a reference to herself as an “elite haxxor bitch.” And we come to another one of Roxy's drawbacks: she brags about her talents.
A lot. Hey, no one else is going to talk her up! She might as well do it herself.
Despite the fact that Roxy likes to hide behind a carefree veil, it's safe to say that this girl has the absolute biggest heart in the whole of Homestuck. She is the type of girl who would do absolutely anything for her friends. When her world was under attack by murderous drones and her neighborhood was set alight? Roxy spent most of her time running around gathering up the Carapacians who had more or less been her caretakers during her life. Instead of letting them stay in harm's way, Roxy instead put herself in harm's way in order to get them safe, making it clear she thought that someone should be looking after them the way they looked after her when she was a baby. This girl spent every chance she could appearifying vegetables (especially pumpkins) and handing them out to the creatures as thanks and because she knew they didn't have enough to eat most of the time. It's no wonder that this girl's alternate universe self was a mother because it's clear that Roxy will do what's necessary for those closest to her.
But let's not go this long without mentioning that Roxy is about as obsessed with conspiracy theories regarding the Condesce as she is with wizards, which can be summed up in two words: a lot. She writes fanstories with her mother's wizard characters, but doesn't really like the stuff she gets down on paper, choosing instead to to hide the journals and pretend they don't really exist. She even named her cat—the one she appearified from her mother's time—Frigglish, after one of the characters in Complacency of the Learned.
All in all, Roxy is an outgoing, sassy and smart girl with a tendency to enjoy a little escapism in the form of RP, fanfiction and video games. It's very easy to write her off, but given an opportunity, she can at least try to charm the pants off of anyone who'll give her a bit of attention.
Powers:
As a Rogue of Void, Roxy is highly sought after by the Condesce for her powers, and she's even told by Calliope that said powers will make her incredibly powerful and effective in the game. As it stands, the only known effect of the Void in Roxy's life is to black out cameras and monitors to make it basically impossible to see her and her friends. The only way this can be avoided is by her partaking in the drink every so often, which cuts off her access to the Void. For the game, this seems like a fitting cap: being able to hide herself from being traced via technology.
As her strife specibus contains both Fistkind and Riflekind, this means that Roxy is physically strong as well as being capable with a rifle—a portal gun, to be exact. She's also a very capable hacker and programmer, able to re-program a virus to blow up a friend's computer. Who even does that?
Character Name: Davesprite aka Dave Strider aka Alternate Future Dave Canon: Homestuck Age: 15 (possibly 16, he told John he was running around for 'like a year' vs a prior mention of 4 months, which can be interpreted as 'time travel' vs 'real time' since he doesn't really keep track) Gender: male
Canon Point: year 2 on the yellow yard History:wiki Personality: To understand Davesprite is to understand Dave, since they are quite literally the same person. Davesprite is just a bit older and has different experiences than the current 'Alpha' Dave.
Dave has always fashioned himself to be a 'cool kid' who could take practically everything in stride without a problem. He idolized his older brother and tried to emulate him in a lot of ways while still trying to be his own person. In a lot of ways he's just a normal kid. He likes playing video games, has interests in photography and rap music, though he did have a collection of small animal skeletons which one might consider odd.
His life had been far from normal though. His brother trained him practically from babyhood to be a fighter. Literally. There were swords and throwing knives and blades of all kinds stashed in the fridge, cabinets, and who knows where else. To him it was normal. Frustrating at times, but normal. The only thing that bothered him about his brother to any real extent -though he spoke otherwise outwardly- was his penchant for puppets. Lil Cal creeps him out to no end.
Dave is kind of a little shit when it comes to his interactions with others. He has no problem telling people off or letting them know he doesn't give a fuck about what they have to say. He will directly or indirectly insult people, rambling on in an almost storytelling sort of way. While he's never as completely stoic and impassive as he wishes, he tries to cover up a lot with jokes, ironic quips, and pop culture references. Rose is the only one who's ever been able to work through it, though usually by pissing him off in the process.
Not to say he's a complete dick to everyone. With his close friends he's actually very loyal, he just doesn't always know how to express himself well. They're the ones who get to see his dorky side come out, and his awkward social moments.
Davesprite has his differences though. He spent a good long time in a world where two of his best friends were dead, and there was no possible end to the game he was stuck playing. His sprite had been prototyped with the remnants of Lil Cal, which ended up as little more than a source of rage and frustration for him. So he gives up absolutely everything to go back in time and save John's life, preventing that dead end future from ever happening.
The result is that he is from a timeline that had been doomed to erasure, which in time-player terms means that heis also doomed, usually in some violent, unexpected way. To give himself more time he becomes his own sprite, but it's not a permanent fix. Paradox space will catch up to him at some point and he knows that.
By the time he becomes Davesprite, he's noticeably more bitter and jaded, not rambling on the way he used to, likely because he didn't have anyone to banter with for long periods of time. Where Dave almost always builds himself up as an awesome guy, Davesprite actually put himself down a few times. One of the biggest differences is how he reacted to the fact that John didn't consider him 'the real' Dave. He got very upset and didn't make any attempt to hide it behind sass or sarcasm. He just got angry.
Like Dave, it's unlikely that he considers himself any sort of hero, despite having made a number of huge, sacrifices with the sole purpose of helping his friends succeed, regardless of what it meant for himself.
Powers: What are your character's abilities? How will these abilities be tuned down to suit the game?
Sprite Powers: These can be kind of arbitrary, but given what we've seen from the other sprites and what Calsprite was able to do before Dave took it's place we can infer some of things.
∙Calsprite was able to shape shift and shoot lasers. ∙Sprites can be solid or become completely incorporeal to pass through walls. ∙Create functioning energy objects ala green lantern. ∙Glowing graffiti. Dave's is red that glows orange. ∙Grow back missing appendages.
Knight of Time: He's able to move through time to set up or prevent situations from happening, but to do so he has to make sure it's all run through a single, stable loop or multiples of himself will occur.
Flash Step: Well it's less of a step now that he doesn't have legs, but he was trained by his brother to have really, really fast reflexes, allowing him to dart short distances faster than the eye can see.
Swords: He fights with these.
--Anything he creates with his sprite powers won't have any substance or function, so it'll be more like parlor tricks. His ghostlyness will cut out, so he can't move through walls anymore and will be subject to actual physics again. Since he has wings, he should be able to fly but he'd have to learn how to do it properly rather than just float around like sprites did.
He'll be able to heal a bit faster than normal, but he's not going to be able to wander around after being impaled through the gut like he did in canon.
Mutation powers he'll get will mostly be along the lines of telekinesis and pyrokinetics.
With his sprite powers mostly gone, I'd like for him to have legs again if that's okay?
Personality: There is nothing particularly complex about Ayla. She is a cavewoman, after all, living in a prehistoric timeline. Her world is survival of the fittest and because of that Ayla values strength above anything else. She takes pride in her own strength, and the ability to protect her village with it. She only wants the strongest, the best, and the hardest.
She has a high sense of respect for anyone who is strong, and this includes her enemies. When her and the rest of the party defeated the Reptite queen that her persecuted the humans, Ayla has so much respect for her and her strength, that she wanted the queen to live. She even tried to save her before the volcano/lair exploded, but to no avail. The queen perished and the humans were left as the dominate race on the planet. She really doesn’t like thieves or people who do bad things behind others back. It’s a sign of weakness. She even scolded her own husband, Kino for stealing.
Ayla is far from being a no-nonsense chief. No, Ayla enjoys having a good time, and will probably take any excuse she can to throw or attend a party. She really enjoys dancing (Jungle Boogie!) and especially loves drinking. Of course, when Ayla drinks, she will find a way to challenge anyone to some sort of drinking game. In which her opponent will most likely lose. Ayla’s constitution, like her strength is a little beyond this world. Probably because her liquor is a type of strong, homemade, pre-historic moonshine.
However, Ayla takes her role as chief and the survival of her tribe very seriously. She knows she’s the strongest and the most capable protecting them from the Reptites. So, when there was a chance of her being pregnant, and put into the position where she wouldn’t be able to protect her tribe, she expresses this worry to Kino. She knows that once she can’t protect their tribe that he would have to, so at time she can be a little hard on him for showing any sort of weakness. Though, when the Repitite queen is defeated, and Kino proves his strength she becomes a lot less worried about her tribe, and knows that it’ll be left in capable hands. Thus, she decides on traveling with Chrono and the rest of the party.
As far as Ayla’s pregnancy is going to be handled in game, is it’s either going simply be a pregnancy scare through a missed period; being as athletic as Ayla is, light periods are common; or it can be handled as a miscarriage. She had put her body through a lot of stress while traveling with Chrono and the others, and the possibility of a miscarriage is there. Either way, she’ll come into the game believing she’s pregnant, but once she gets her first period while in the game, she’ll realize she’s not.
Despite being a cave woman, there is nothing stupid about Ayla. Her speech is simple, third person, and direct. But in the BC timeline, education was geared more towards the practicalities of surviving and not necessarily towards speaking, writing, reading etc. She is actually quite intelligent and sharp. Despite being from prehistory she caught on quickly to the idea of time travel and technology. In game, she catches on to simple tasks such as flipping a switch or turning on a button to get a machine to work or a door to open. However, when it came to the more complicated things such as flying the Epoch, Ayla most likely just allowed Lucca or Robo do that sort of job. Ayla knew her role was to be the brawns and courage of the party, and she really had no complaints about that.
Powers: First and formost, Ayla is incredibly strong, as in wrestling dinosaurs and winning strong. In game she also has what are called "Tech" abilities, which are special moves and powers that are unique to her character. Some Techs also require the combination of other characters in the party in order to perform them. As part of her reduction, Ayla's abnormal strength will remain, but she not be able to use any of her official TECHS that require more than just physical abilities. For example Kiss and Charm are healing and seduction abilities; where as Rock Throw is her just picking up a rock and throwing it at her enemy. However, given her canon point, is it likely that she's not at a high enough level to use her three strongest TECH attacks: Tail Spin, Dino Tail, and Triple Kick. Leaving only Rollo Kick, Cat Attack, and Rock Throw at her disposal. And naturally she cannot perform any of the TECHs that require certain members of the Chrono Trigger party that are present.
Name: Jade DW Journal:killkinds Contact:killkinds Current Characters: n/a
Character Name: Badou Nails Canon: DOGS: bullets & carnage Age: suspected very early 20s Gender: male
Canon Point: early canon, chapter 15/16ish History:Wiki link, but it's incredibly lacking, so here's a small summary of Badou's role:
In a dystopian, underground future, there's a city full of debauchery, crime, drugs, and The Hard Knock life. It's unknown why humanity has fled to being underground or what exactly the state of the surface is, but either way the people living in the city have become accustomed to the constant winter. With genetic engineering common, half of the human population has some kind of aesthetic defect: whether it's small wings or the tusks of a pig. This is where Badou Nails lives.
Badou's history itself is lacking, only seen in small snapshots and some side-projects that weren't quite put into the manga serialization. We know a few things: he had an older brother named Dave, and Dave "died" when he was young, purportedly killed by the same person that gave Badou the scar under his eyepatch and on his hand with a single stab of a sword. Dave, while an idealist and wanting to dig up the secrets of the Underground in their post-apocalyptic and fucked-up world, was a terrible parent, often leaving Badou to fend for himself which hardened him in a lot of ways and hardened him even more after his death. "It's a hard-boiled life", he says after all, and the yolk's gone bad. While Dave was a journalist, Badou sticks to the less honorable camera gigs of being a P.I., digging up dirt on the gangs and mafias in The City to sell for quick change. He has made Information his business and nicotine his way of life, all traceable back to how his brother's death shaped his psychology and existence.
Many things are unknown about how he's met his earlier contacts -- a true attest to how much Badou keeps his own history to himself -- such as the Bishop (the owner of a local church) and Mimi (his informant and confidant), but he supposedly met the genetically-engineered and trigger-happy Heine Rammsteiner through the Bishop, saying something along the lines of how he found Heine to be "all prickly, in body and soul". The two seem to have a common habit of leaving trails of blood wherever they go; Badou simply relies on him to stay alive, for all the living he's doing.
He's taken early in the manga before Shit Starts Going Down, so even the information he keeps so close is unknown to other characters as he digs up his own mysteries.
Personality:
Badou is a coward; when option comes down to fight or flight, the choice is usually obvious. Confrontations mean nothing to him, and he has absolutely no pride or shame to speak of; thus running away is the first natural decision, often screaming at the top of his lungs and tears in his eyes. It's a good thing he stands just over six feet with all that sprinting he has to do from pissing off various Mafioso and their thug grunts (and boy is he good at pissing people off!). It's the catching of these people in lewd and debasing situations that, too, has left him desensitized: lack of interest in sex on top of lack of manners and concern for bodily functions that can easily accrue to his bad sense of humor and foul mouth. He speaks in thick slang that translators often have trouble deciphering, which becomes a problem when Miwa often uses him to explain various plot points and happenings.
But the easy-joking, easy-going nature is only part of a lie, a veneer that houses a deep-seated inner apathy. He doesn't care about life. He doesn't care about death. He doesn't care about anything at all, really. Dave could try to save his city all he wanted; Heine can talk to the fake angel girl and pray for forgiveness; Naoto can carve out her destiny or just try to carve out the face of her killer; Badou will simply exist and keep rooting in the dirt for the answers to his past.
Despite his irregular moods under the influence of whatever-it-is-that-day and his outer layers of stupidity, he definitely has a sharp intelligence underneath the smokescreen of absurdity. He knows people well enough to position his questions so others will open up, and he's tactful enough to not always get caught when snooping around. He can certainly think on his feet, despite his natural bad luck and lack of charm.
He's not just an actor, carving out a false persona in his image, he lives in his deceit... up until he runs out of cigarettes. Nicknamed the Gun Smoker for a very valid reason, when he's not chugging down the cancer sticks, he's drowning in his own insanity. It's either too much or not enough in his erratic lifestyle, because when the smoke stops burning and he gets a good dose of oxygen, he completely loses himself in a cold massacre, a tool which the people in his life like Heine and Mimi use to their advantage: predictability with a sharp edge and high-stakes consequences.
A looter, a browser, a lingerer, a camera-clicker, an asshole, an ennui connoisseur, and a constantly-jonesing junkie addict, Badou is constantly a heartbeat away from getting himself killed and a hop, skip, and a jump away from unearthing secrets that are probably better off buried.
Sure, the lack of his brother glaringly points at an Abandonment Complex: the only thing he ever knew leaving him in shitty streets full of mafia fuck-ups and other little kids dumpster diving, but that doesn't mean deep, deep down he wants to be hugged and nursed back to sanity and wellness. It just means that, all the way through, he wants to be left the fuck alone.
Powers:
While Badou's definitely not good at fighting (unless he's going beserk), he is pretty goddamn amazing at surviving. Running away from and/or dishing it out with the local gangs and mafia is sort of His and Heine's Thing. His entire life is riddled with violence and bloodshed, including his own, and that of his brother's when he was just a kid. He's not adverse or unused to people wanting to kill each other, or even him. Or even monsters!
But as far as actual confrontations go, he's usually fleeing and pissing his pants most of the time, so he's an incredibly good runner. He crashes into trash cans pretty often so his sense of personal disgust is practically nonexistent, just like his pride.
Even though he's a real failure, he has an incredibly sharp street wit and is actually good at being a P.I., digging around in other peoples' dirty little secrets and finding out things no one wants him -- or anyone -- to know.
He shouldn’t need any down-grading because he’s just a normal human.
Name: Luci DW Journal:nephalem Contact:dreams of prospit, eclectica Current Characters: i got the first app neener neener neener
Character Name: Chie Satonaka Canon: Persona 4 Age: 16 Gender: Female
Canon Point: Post true ending History:lonk Personality: Chie is a bit of a rough-and-tumble kind of girl that wants to be able to protect herself and the people she cares about, without having to rely on others. To call her a "tomboy" would be unfair--she does have "boyish" interests and that sort of demeanor, but she is plenty feminine in her own way. She wants to be accepted and admired and thought of as strong and will go to any lengths to protect her friends. As a protector, she tends to take people under her wing--people like Yukiko, who, up until they dealt with their Shadows, she had seen as someone unable to take care of herself and in need of defending. The sensation of feeling "needed" gave her a sense of importance.
Chie is definitely a high-energy girl, playful and sweet and the type of person to not just break the ice, but bodyslam through it in order to avoid awkward moments. She's very outgoing, in stark contrast to Yukiko, and is not afraid to be "weird" around others. She wears her heart on her sleeve and is very open about her thoughts and feelings. Sometimes her reactions to things can be a little extreme, especially when it comes to anger, and has been known to resort to violence as a response (ie kicking Yosuke in the nads).
Her Arcana is the Chariot, which is characterized by conquest and victory, confidence, impulse, bravery and pride. Many figures on Chariot tarot cards are represented by a man of power, particularly a prince, which suits Chie as she is referred to Yukiko's Shadow as her "prince, come to rescue her." The Chariot card also tends to be depicted with a black and white motif, representing the concept of there being one right and one wrong answer; no shades of gray. Willpower and masculine strength are the primary aspects of this card and suit Chie and her largely physical-based Persona perfectly. Powers: Chie's powers are focused solely on her ability to summon Persona, the physical representation of her true self that is used to fight Shadows. Without this, she's just a perfectly normal girl that knows kung fu! In-game she won't be able to summon her Persona at all, but she will still be able to hear its voice.
Canon Point: post episode 9. History:here Personality: "You know... I never thought there was ever anything special about me."
Madoka Kaname is a kind girl with near limitless empathy, always there to extend a hand to those who need it and stand up against what she believes is wrong regardless of the harm it may bring to herself. This kindness is not without it's faults. So self-sacrificing is she that she believes that she is beneath the people around her, having nothing at all to offer anyone if she's not able to assist them. Her low self-worth, believing her average qualities to be the very worst, leads Madoka away from a simple life and into an ocean of troubles.
Between her intelligent, driven mother, her beautiful friend Hitomi, and the rambunctious Sayaka, Madoka had always felt as though she never fully measured up to other people. In comparison to her friends, Madoka is only average. She's clumsy and dislikes most subjects in school as she isn't very good at them. Though she smiles and is by far one of the most well adjusted and honest girls on the show, she flounders for what to do with her life and her future. Like most young girls, Madoka is directionless and can do little more than push on ahead. On top of that Madoka's image song reveals that deep down inside she's terribly lonely. Her lack of self worth makes it difficult for her to want to ask people for their time, and so she spends most of her life trying not to be a bother to the people around her.
This isn't to say that Madoka is weak. Though she doesn't consider herself to be very strong, she's always willing to throw herself into danger for the sake of other people. Madoka is self-sacrificing to an extreme degree, facing certain death with a smile and kind words if it means protecting the people she cares about most. Her spirit is nearly unbreakable and because of this she is a pillar of support for all of the people around her. While not seeing herself as very important or impressive she still inspires a sense of awe in those around her in her kindness and sweet temperament. She's endearing in what she considers to be her ordinariness.
Due to her sweetness and desire to believe the good in people and the world, Madoka is a little naive. She wants to believe that the world is inherently good and the people around her will always do the right thing, and is often taken aback when reality does not pan out this way. Madoka wears her heart on her sleeve and is easy to read. Her mother states that she has "never told a lie" and believes that she may have raised Madoka to be a little "too good" as she is always honest and does the right thing.
Her strength comes from her emotions, and even in her own feelings of inadequacy. Madoka doesn't realize what she is worth to the people around her, nor how much inner strength she has to be able to carry on when she feels as if she is nothing. There is no bitterness in her, only genuine joy and a love of the life she is living. Madoka does not hide her tears, her smiles, or her love for everyone around her. Everything she has ever done is borne from this inner strength.
Deep down inside, she is a hero. Even if it takes the entire series for Madoka to make her contract, it's clear from the moment she's introduced that she is not the sort of person that will allow others to sacrifice themselves needlessly for her. Madoka's self-doubt cripples her, and Homura's protection leaves her feeling worse than she began. In the end she rises up against the cruel system that perpetuates the misery that destroyed her friends, brave enough to sacrifice her very existence so that they may go on to live more prosperous lives without suffering.
“If someone ever tells me it’s a mistake to have hope, well then I’ll just tell them they’re wrong, and I’ll keep telling them that til they believe.”
In the end, no matter how dark things become, Madoka always has hope.
Powers: None. Madoka is just a normal highschool student. She does have skill in archery but that is the limit to her powers.
Name: King DW Journal:kingrockwell Contact: aim @ royal.times, royaltimes Current Characters: n/a
Character Name: Kanaya Maryam Canon: Homestuck Age: 15 Gender: Female
Canon Point:a6i3, after openbound pt 3 History:Link Personality: Kanaya Maryam is a very particular and moody person. Duty and method have always been central conceits in her life, to the point that her entire sense of self worth is directly proportionate to how useful she feels to those around her. When things don't go well, she doesn't tend to take it well because of this, and she's had a lot of things work against her. She's already seen her hopes shattered, and the very purpose she'd defined her life by taken from her, so fighting the urge to just give up can be hard for her. She keeps at it mostly because she's expected to, but she hasn't found a lot to keep her going on her own. She doesn't really trust herself or her own feelings to let herself look.
"On her own" is an important phrase, as she has a bad habit of considering her own wants and needs low priority, wanting to do her best to help others, and frequently being a nuisance about it. She thinks enough of her opinion to shove it at anyone who may even look like they may need it, and part of this is because they're easier to think about without as much of a personal investment, but also because she just isn't sure that her own are all that important. She's used to having no one care about them or her, and this isn't because no one does, it's largely just a result of her own hangups. Partly due to the fact that she never talks about them and bottles them up until they fester into something worse, and maybe a bit because her best friend for the longest time was an egomaniac who made her own issues more important than anything else.
She isn't really satisfied with this position either, she's just kind of bitterly resigned to it, lacking the resolve to really do anything about it, letting passivity and cynicism convince her there would be any point to it. She'd rather let outside elements swoop in to fix it for her, though most of the time she pretty much takes it for granted that this will never happen. She doesn't take being ignored and blown off well, but she involves herself with people who do just that on a regular enough basis that she may have convinced herself that it's simply her lot in life, that she's just not worth the trouble.
Kanaya is a person who invests a lot into into the way she comes off. She wants to be seen as rational, mature, and smart in hopes that you'll buy into it and listen when she starts involving herself with your business. She's very good at rationalizing and justifying herself, but her decisions are more often driven by her emotions than whatever logic she may use to explain them. She isn't always right or consistent, but she absolutely thinks she is. She's passive-aggressive, often inconsiderate, can bear a long grudge, is prone to anger, and in many ways not as good a person or as good a friend as she thinks she is.
But despite how hard she works to come off as calm, cool, and collected all the time, she's incredibly awkward and easily flustered. When things go against her expectations, she has to take a moment to catch her bearings. She isn't by any means an intellectual slouch, but her dreamself on Prospit had been awake from a very young age, so her dreams were often filled with visions of the future, reflected in the clouds of Skaia. She's used to knowing things, and without having that anymore she finds herself running into things blind, or more often withholding herself from running into things, because she usually has no idea what's going on anymore. Her sense of humor is incredibly inept, she misspeaks on occasions, sometimes says more than she'd like and needs to deflect when called on it. Her mature facade has many cracks in it, because at her heart she is only a young girl who is nowhere near as mature as that, but any time one shines through she will turn on a dime to shove it under the rug and work harder than is reasonable to dispel the impression that it ever came up, just drawing more attention to it in the process.
Put simply, Kanaya is kind of a clusterfuck of a teenager too responsible for her own good, trying way too hard to be an adult before her time. She had a great fondness for her very maternal lusus, and aspired at one point to be something like her. She's not really sure that she'll ever have the opportunity at this point, but she might like to if she ever could. It's an intimidating idea, but it's what she's meant for, coming from a caste of midwives. She doesn't romanticize it quite as much as whatever prospects she has in her quadrants, but then she also had more confidence in its eventual realization. Had being the keyword.
More recently, she's had a lot of encouragement to hope that she may have it again, and a few good influences to try to improve her mood. She's made some progress, and having two years to mostly relax and not have any real heavy conflict weigh against her has helped, but it is still a process, and one she may like to project herself as being further along with than she is. She still has her doubts sometimes, and her environment can have a major effect on her mood, but now, while it's still unchallenged, she thinks she might be able to handle it. She could possibly be free to determine her own future.
She does have a strong sense of aesthetics, despite coming from a largely utilitarian culture. She incredibly devoted to the practices of fashion, landscaping, and interior design. Looking good goes into her feelings of presentation, and apply just as much to visual appearance as disposition. She's often disappointed that no one else seems to care about them as much as she does.
Powers: As an Alternian troll, Kanaya possesses pointed horns and sharp fangs. She isn't a terribly delicate person, having practiced a fair amount of physical labor in her youth, though inactivity on the meteor has likely softened her a bit, smoothed out the callouses.
She is an awakened jadeblood, a rainbow drinker. The most visible trait of this is that her body has a bright glow that can vary slightly due to her mood, but remains for the most part at a point that could best be described as Annoying, though she can also shut it off entirely. The major abilities beyond that include an absolutely insane fastness attribute while still being able to move almost noiselessly, a resilience to most major injuries that might have been fatal to other trolls (sever the head or destroy the brain and she'll die like anyone, she can survive most anything else), and a thirst for blood. She also possesses considerable physical strength, enough to punch someone across a room or crotch-check them over a cliff.
In-game this will translate to her having quicker reflexes and a much higher level of stamina than a normal person, but her glow is dimmer and her thirst may actually be more debilitating than it would otherwise be. Any mutation powers may develop her in the direction of empathy and telekinesis (or maybe nix telekinesis and pair the empathy with precognition so she could develop legit twilight powers, that would be funny).
Canon Point: Episode 11, as she waits for Walpurgisnacht. History:stuff Personality:
When we first meet Homura Akemi, she's your standard mysterious transfer student - fairly polite, if cold, skilled at everything from homework to sports, and has an eye out for the protagonist, Madoka. She asks - more like demands - Madoka walk her to the nurse's office, then tells Madoka that the only way not to lose everything is for her to stay herself. It's all very dramatic and, once Kyubey shows his face on the scene, unsubtle; she wants to oppose his desire to make Madoka - specifically Madoka - into a magical girl. She doesn't entirely tell Madoka why, nor does she warn Madoka of Mami's death even if it was apparently an inevitable conclusion, nor does she mention the little secret about Soul Gems. Obvious questions arise, such as why not, if she's so intent to keep Madoka from becoming a magical girl?
As it turns out, she's already tried that. Homura was once, and is at heart, a shy, lonely, and emotional girl, placing her value in the things she can accomplish for others. She used to be an average student as well as physically weak due to a heart condition that kept her in the hospital for some time, and so thought herself rather useless. Madoka became her first friend, giving her confidence and letting her into the world of the strong and beautiful magical girls, and so she was naturally crushed when Madoka was killed by Walpurgisnacht, after Homura had begged that they just run away from the horrifying witch. Kyubey - is it any surprise? - capitalized upon this and made Homura a magical girl with the ability to manipulate time, granting her wish to return to her first meeting with Madoka and saving her life.
...over and over and over again.
Her instinct, especially apparent in the earlier timelines where her optimism was at its height, was to be completely forthright, introducing herself to Madoka as an overeager magical girl and wanting to work with the group to get past this month with Madoka - perhaps her aspirations even, to some extent, included everyone at first - in one piece. But as the girls mistrusted her more and more before succumbing to darker and darker fates, that optimism quieted, giving way to coldness and the pragmatism that came with the knowledge that the only thing she really was fighting for - had any power to protect - was Madoka's life. She couldn't rely on anyone. She became more and more ruthless with Kyubey, interrupting his efforts to turn Madoka into a magical girl at any turn, having learned in yet another timeline that he could strike even at the last possible moment - as Homura fought Walpurgisnacht yet again.
Homrua's personality is a culmination of these experiences. She doesn't go out of her way to ingratiate herself to anyone, knowing that doing so will still lead to failure. She instead shapes her plans around how to best keep Madoka from needing to become a magical girl and how to keep Madoka - perhaps not happy, but at the least how to keep Madoka's suffering down to a bare minimum. Despite her unwillingness to include people unnecessarily, in battles or in knowledge, she knows when to accept help, recruiting Kyoko's help with fighting Walpurgisnacht in the most recent timeline. Indeed, she does seem to still have some compassion for her fellow magical girls, desperately warning Mami that Charlotte is a much stronger witch than any Mami's faced before, despite surely being aware that she can - as she does - get to the deepest part of Charlotte's barrier and destroy her before the witch can do anything to Madoka or Sayaka.
The most crucial part of Homura's personality is her tenacity and - maybe surprisingly, given her tendency to fatalistic statements - optimism. No matter how many timelines happen in which Madoka dies or becomes a witch, Homura refuses to give up, nixing them all until she finds one where the combination of factors align perfectly to allow Madoka to live as a normal girl. As Kyubey points out, this is certainly influenced by her knowledge of the nature of Soul Gems; if she ever gives up hope or lets her despair overcome her, she'll become a witch and everything she's done will have been for nothing, giving Kyubey the final victory and depriving Madoka of the future she asked Homura to make for her.
Powers: Her primary ability is time manipulation - though, more specifically, unless she's rewinding the entire month to try again, she mainly just stops time in intervals so she can attack by more mundane means. The magical girl weapon that manifests on her arm can also act as a shield, presumably from her wish to be able to protect Madoka.
Character Name: Clementine Canon: The Walking Dead Age: 9 Gender: Female
Canon Point: Post-Episode 5: No Time Left History:wikia Personality:
Clementine is a very sweet girl who got caught up in a really unfortunate disaster. When the zombie apocalypse hits rural Georgia, her parents are out at a trip and have left her with her babysitter. Somehow she manages to survive the initial outbreak by hiding in her treehouse and avoiding both walkers and invading people alike. Eventually she meets a fellow survivor, Lee Everett, who she lives with to find safety and eventually becomes very close to. Even though they are only strangers, she slowly begins to see him as a sort of surrogate father figure. She never forgets nor entirely gives up on her parents until much, much later when she finds them as zombies. She is very much a "show" rather than "tell" kind of person and prefers to let her actions speak louder than her words, expecting more or less the same from others before she can trust them. Being a child, she is as gullible and easy to manipulate emotionally as one would expect, but has also been shown to be extremely clever and resourceful, coming up with solutions even before Lee or the other adults in her group do.
One would expect a nine-year-old in the middle of the zombie apocalypse to have difficulty surviving, but between being well protected and being smart enough to take care of herself when she needs to, Clem has a lot less difficulty than most others might. Although she is initially afraid to learn to use a gun, she recognizes the need, just the same as she does in other situations where she may not like what is going on, but knows that others have her best intentions in mind. However, she is not afraid to voice her opinion when she thinks something is wrong (such as telling Lee that she doesn't think they should raid the abandoned camper full of supplies when their group comes across it in the field) or asking direct questions when there is something on her mind. She tends to be fairly good at telling when someone is lying to her, but not always. Once her trust is gained it isn't easy to lose it, although her habit of occasionally taking matters into her own hands sometimes overrides the better advice given to her.
Despite how clever and unusually adaptable Clementine is during the apocalypse, she is still a child at heart. She makes friends with the other child in her group and plays games with him while he is alive, pulls pranks and teases him like children will do. She likes to be included and treated like part of the group, often volunteering (or even insisting) on joining in on various excursions that could prove dangerous. She is very eager to prove herself but avoids being reckless as a result—just very brave and strong no matter the circumstance, even when she is scared or upset. This proves to make her invaluable to Lee in her own way, especially after he is bitten and begins to die. Clementine takes all of Lee's advice to heart and uses it to keep herself alive after putting him down, even though it brings her to tears and leaves her all alone.
Powers: None. Clem is just an innocent little girl in an innocent little zombie world.
Edited (herp a derp a diddly durr) 2013-02-19 19:18 (UTC)
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