automated: (Default)
automated ([personal profile] automated) wrote2013-02-16 11:52 pm

(OLD) APPLICATIONS.



THE NEW APPLICATIONS POST IS HERE.

Fill out the following form for each character you intend to play and post it in the comments below (or link to an outside source, if you prefer). Applications are always open. Also note that there is no reserve system in place; characters are taken as they're applied for.


Name:
DW Journal:
Contact:
Current Characters:

Character Name:
Canon:
Age:
Gender:

Canon Point:
History: Link to a wikia or write out the history if no information is available elsewhere.
Personality: At least a paragraph is required (but by all means feel free to write more/reuse sections from an old application), just to give us an idea of what your character is like. All we ask is that you cover all the bases accurately.
Powers: What are your character's abilities? In game physical abilities will be toned down severely and to only a little above the average human level, magical abilities will barely manifest, and psychic abilities will also be greatly reduced. Please explain how they will be toned down along with the explanation of what the abilities are!



stylizing: (» calling ))

hurts luci.

[personal profile] stylizing 2013-05-18 12:44 am (UTC)(link)
Name: lock!
DW Journal: [personal profile] vorpalblade
Contact: [plurk.com profile] fjords
Current Characters: N.A.

Character Name: Shiki Misaki
Canon: The World Ends With You
Age: 15
Gender: Female

Canon Point: Week 3
History:Bells of society in the shells of their unity.❞
Personality:
Shiki Misaki has some difficulties finding her place in the world, though she'd never want anyone to know that.

At first glance, she seems to have it all together. She's chipper and optimistic and smart enough to grab the first partner-less person in the Game that she sees. Sure, that might be a little reckless, making a pact with a person she doesn't know, but knowing the rules for the Game is the first step to survival. Shiki has to be strong enough to open herself up to someone else and understand them in order to fight the Noise that is ripping Shibuya apart at the seams. Of the two of them, Shiki seems to be the smarter one—she knows the rules, knows why they're there, but on the flip side of all of this, she's naïve even to think that Neku does as well. As such, she never explicitly tells Neku why no one around them seems to notice the creatures, nor interact with them when they do weird things. It turns out that Shiki's not necessarily book smart, she just takes the time to learn what she needs to know, as later on in the Game she has a tougher time than Neku fitting together a couple obvious clues to come to a rather obvious conclusion. Despite this, Shiki never gives up trying to help her partner.

If there's one thing that can be said about Shiki it's that she doesn't give up. She's tenacious to a fault, not only with fighting the Noise but also when it comes to getting Neku to talk. At a point, if she and Neku run away from Noise one too many times, she mocks him by calling him a chicken and “bawk”ing at him. Even though this comes off as obnoxious and mean-spirited, Shiki has the best intention in mind, to spur her partner into being more serious about fighting Noise and learning to use his pins better. In this way, she tries to be supportive, though it's rather clumsy and heavy-handed. But really, how do they expect to be able to face more dangerous Noise at this rate?

If it wasn't obvious, Shiki is kind of a nag... about a lot of things, not just about running away. She constantly harps on Neku about opening up to her, saying that she needs to understand him in order for them to synch up and do more damage. Everything about the Game hinges on being able to work together with other people, and while Shiki has the bubbly, happy-to-chat part down, she doesn't exactly take the time to let people open up of their own accord (then again, the fact that the Game lasts only a week is cause for her desperation, showing that when pushed too far, Shiki can get a little spastic). In fact, she's so desperate to get along with Neku that even after he tries to kill her on a Reaper's orders, she quickly forgives him when all is said and done, brushing off his apologies with a quick “Hey, it's okay, she manipulated you into doing it, I'm over it!”

Perhaps it's no surprise that her name is Shiki, a word phonetically similar to chic, as Shiki is all about fashion. One of her biggest dreams is to be a fashion designer, and as such there is no trend she's not on the cusp of. She reads magazines, online blogs, immerses herself in the culture of Shibuya and soaks up all the fashionable information she can. The downside to this is that Shiki tends to hold it against other people when they don't pay attention to trends—there's nothing wrong with being trendy and fabulous, but there's a problem with someone when they don't respect the rules of clothes. Because of her desire—and talent!—for clothing and making clothes in particular, this part should be of little surprise, as it's almost like a personal insult when people don't pay attention to awesome clothing. How dare they!

That was one of the few hints littered around in dialogue and actions that suggest that Shiki is not all that she appears to be. Her “support” often falls flat, and as Neku points out at more than one occasion, sounds disingenuous. Just because she tries her best when fighting and trending and surviving in Shibuya (even making friends with other Players) doesn't mean she won't hold Neku to a higher standard than she holds herself. He's the better Player, a genius with Psychs—gosh, she totally lucked out in finding him! Her facade cracks all too often; though she soon gets used to it and accepts it as part of Neku's personality, she lashed out at him when he called Mr. Mew a pig, because it suggested that her personal effort into creating the stuffed animal was all for nothing. When things look bleak, she looks toward a photo on her phone in order to assure herself that things will work out for the better. But really, her self-confident style and way of conducting herself is totally real, can't you tell by the way she is intensely protective of the things she holds dear?

This facade cracks further on Day Five of the first week when a Reaper by the name of Yodai Higashizawa mocks her for the jealousy she holds in her heart. He tears down this facade with a few choice words, calling her belief in dreams, friendship, and loyalty a total lie. He points out that she has nothing but self-loathing, contempt for herself. Having life restored to her would suit her ill because there's no way she'd ever be happy with herself! Ha, ha, ha!

Oh yeah, they've been dead the whole time, a thing Neku didn't know about. How's that for trusting your partner, Shiki?

By the time the Sixth Days rolls around, Shiki can't and won't focus on anything. This shows that the girl, when injured emotionally, would rather do what amounts to throwing a tantrum and become withdrawn and sulk the entire time. The truth is that Shiki is a jealous girl—jealous of her best friend Eri for being a wonderful designer while Shiki is the lowly seamstress, left to do nothing but construct the designs that her friend makes. Shiki is a mess of insecurities, and she thinks that anyone with a friend like Eri would be. She was everything Shiki wanted to be: she was easygoing, easy to get along with, smart, talented, and everyone loved her. Shiki was left in the shadows, a small, almost mousy girl who was overlooked and taken for granted. Because of this, she was scared of getting a second chance to live because the Reaper was right—no matter how much she tried to stomp that jealousy out, it was always going to remain there and fester until she was nothing more than an empty shell.

One's entry fee to the Game is the thing they value most, and Shiki's entry fee was her physical appearance. It confused and worried her at first, and she explains that she took the opportunity to act like her best friend and be everything she was. But the thing is, the thing Shiki values most is herself. She never wanted to be her friend, and let's face it, she was never very good at it, either. But Neku explains to her that jealousy can be a good thing as it gives Shiki something to shoot for, something to better herself toward. He assures her that she can reach her goals if she works hard enough for it. These words act as half the salve for Shiki's wounded spirit; the rest comes when she and Neku see Eri in the RG (RealGround, as opposed to the UG, the UnderGround). Initially, Shiki runs away so that she doesn't have to hear her best friend talk about her, showing that she is so terrified of criticism that she'd rather ignore it and pretend it doesn't exist. In that way, Shiki is rather self-centered, believing that people have nothing but bad things to say about her, and she consistently focuses on the bad parts of her personality. However, when she gains the courage to overhear her friend's conversation with a mutual acquaintance, Shiki realizes that Eri appreciated her more than she ever got the chance to say, and she regretted telling Shiki that she had no talent for design because she knew she hurt her friend terribly. This scathing criticism was in no way... scathing at all. Shiki only heard what she wanted to hear. Having trouble figuring out a design is an understandable frustration, and Eri had tried to explain that maybe she wasn't meant to be a designer but a seamstress instead, because Shiki was able to “breathe life” into so many of her designs. Finding this out caused a majority of Shiki's bitter jealousy to heal up and instead, she now uses it as a motivation to better herself and her talents.

It's easy to assume that Shiki's true personality isn't really seen, despite the insecurities she clings to and the facade she puts on. But in hearing her talk about her relationship with Eri as well as hearing the other side from said friend paints a picture of what she is like when Shiki isn't trying to be Eri. Before the Game, Shiki was rather shy and withdrawn—at the end of the game, when we see Shiki's true form, she fits this description. She seems to be more of a slightly nerdy girl, the kind people do overlook. But Eri insisted she was always supportive of her, friendly, cheerful, always coming up with new ideas, and one of the best friends she could have. Even if Shiki was internally focused on her negative aspects, there's something to be said for a girl who could have one of the most popular people around as her best friend and singing her praises. Even during Week Three, when Shiki reappears in the Shibuya Riverbank, not much has changed about her. She's still a little spastic, but her optimism and cheerful disposition seems less forced. She's more relaxed about herself, and in this manner, we get to see a Shiki that is closer to the truth than she was before.

In essence, she and Eri aren't that different—they're both nice girls, talented and supportive to boot. All those negative traits (the nagging, the mildly desperate need to be liked, etc) are all Shiki, but she is slowly coming to grips with the fact that while she will never be Eri nor as well-liked, that's okay. All she needs to do is let her naturally cheerful disposition shine through and she'll be just fine.

Powers:
When fighting the Noise in the Reaper's Game, Shiki is accompanied by her stuffed cat, Mr. Mew. But he is no ordinary stuffed cat: he has the ability, when the correct amount of fusion stars are used that is, to grow to the size of buildings and destroy an entire city if he wanted to. Using the pin Groove Pawn Shiki can control Mr. Mew, however passively (she even states that he sort of "does his own thing") via a type of telekinesis. Unfortunately for Shiki, Mr. Mew won't be able to grow to Godzilla size here, and just do his thing with scratching and slashing at the enemies around them.