Fill out the following form for each character you intend to play and post it in the comments below (or link to an outside source, if you prefer). Applications are always open. Also note that there is no reserve system in place; characters are taken as they're applied for.
Name: DW Journal: Contact: Current Characters:
Character Name: Canon: Age: Gender:
Canon Point: History: Link to a wikia or write out the history if no information is available elsewhere. Personality: At least a paragraph is required (but by all means feel free to write more/reuse sections from an old application), just to give us an idea of what your character is like. All we ask is that you cover all the bases accurately. Powers: What are your character's abilities? In game physical abilities will be toned down severely and to only a little above the average human level, magical abilities will barely manifest, and psychic abilities will also be greatly reduced. Please explain how they will be toned down along with the explanation of what the abilities are!
But through her talks with John and the very long, very introspective time she spent wandering the wastes of the Furthest Ring in death, she's become able, for the first time in her life, to speak. Where before she had always been silenced by her own awful actions, by the scorn of her friends, by the desperation instilled in her by her lusus, by the inflated sense of pride granted to her by Mindfang, and most of all by her own compulsive need to never show weakness, ever - now, and only now, can she talk freely. Finally. In front of the one person in paradox space she believe won't find her weak - because, being a squishy pink human, John already is weak. And, simply put, she trusts him - when trust has been hard to come by in her short but brutal life. John was never able to change Vriska - the way she goes out, both in the alpha timeline and in her own doomed timeline, make it quite clear she dies as headstrong as she lived. This fact doesn't change in her post-death exploits. But simply by being her non-judgmental ear, he let her be herself in a way she was never before allowed to be. So yes, it matured her - just not enough to save her life or fundamentally change her nature. However, it's very likely that those talks, and John's influence on her during her life and during her death (she chilled with his doomed dead version for some time, after all), are a fundamental factor in leading Vriska to apologize to Tavros when she finally reunites with him. As well as, perhaps, her slightly more chilled out in general attitude. (Not to say she isn't still spunky. "Chilled out," in terms of Vriska, just mean she is noticeably less vicious, cruel, and mean. She is a far cry from the girl who tortured Tavros and demanded he apologize to her for being crippled. But just because she is no longer outright hideous doesn't mean she isn't terrible. See: sending multitudes of ghosts to their double doom because she perceives them to be pointless, extraneous chaff, despite the fact that they are all legitimate people in their own right. Try convincing her of that, though.)
So what's her deal? Vriska cares. Much, much more than she should, about all of her friends, and it constantly manifests in damaging ways due to her spidery nature and her decidedly difficult upbringing. So she's controlling, very controlling, always trying to prove her strength and make others do what she wants them to do, because it's what's best for them and it's what she wants to happen. So she conquers, and she triumphs, and she gains all the levels, even if she hates herself a little bit for the things she's done to her friends. She learns, too - learns voraciously and quickly, takes advantage of what she learns, and isn't afraid to share it with the less ignorant. There's a sharp (and perceptive) mind hiding behind those sharp words, and maybe if she stopped trying so hard, Vriska could be a genuine and perhaps even talented strategist. And sometimes, when she stops trying so hard or she decides to actually respect somebody, she can actually be pretty pleasant, a genuine help and maybe, actually, just sometimes, a good friend. Really, even despite all the weird crazy contradictory shit that goes on in her head, Vriska seems to try to have fun. Messing with people, always laughing, playing cruel jokes and basically fucking around - though said fucking is always with a purpose, towards an end, calculated to further her many plans and keep her many irons in the fire. But if this is what her life is gonna be, well hell, she sure as shit is going to enjoy herself along the way.
VRISKA: I'm going to have to insist. VRISKA: You are going to join me and together we are going to fuck shit up.
Powers: Vriska has a stupidiculous amount of powers. On tier 1 are the abilities gifted to her by her hemocaste, which are: an extended life span, and one may well assume enhanced physical strength and endurance, as well as potent psychic abilities. These abilities function by allowing her to bodily control others. She can apparently also influence their wishes and desires. Basically, assuming she CAN control somebody, she can make them do whatever she wants them to do. But her control isn't universal, and at least during Hivebent, she is unable to control highbloods or more psychically-gifted lowbloods. But anyone who is weak-minded or impressssssssionable is susceptible to her shenanigans. This power works on humans as well, giving her the ability to put anyone she likes to sleep at will. Of course, this was across dimensions and universes, so her power in person to control humans has never been canonically settled.
Tier 2 are her God Tier abilities. Vriska is a Thief of Light, which is easily one of the most literal titles of any player of Sburb/Sgrub that we meet. The aspect of Light translates frequently to mean "fortune," and a thief is a thief is a thief. Vriska can literally steal luck, making her enemies very unlucky (she steals luck from one monster, causing the floor to fall out form beneath it so it plummets to its death), and making herself very lucky (on a ridiculous order of magnitude, making a 1 in 8^8th chance actually happen whenever she wants it to). When she rolls her 8-sided dice to get eight 8's, she can "power up" into a sort of mini version of her ancestor, Marquise Spinneret Mindfang. She is absurdly powerful in this form, able to take on in an equal fight the second most powerful enemy in the comic, Jack Noir. (And this is a guy who can blow up whole planets without batting an eyelash and murders just hundreds of motherfuckers in his time.) Aside from all that awesome shit, her God Tier form gives her wings, so she can fly, and apparently leaves a trail of sparkly fairy dust behind her? What's up with that, actually.
Tier 3, and the final tier, is just her dead person powers. Dead people aren't spectacularly gifted in Homestuck, outside of the ability to ALSO fly. So basically being dead just lets her fly without all the magical fairy wing crap going on. And also gives her spooky white eyes. 0u0
Obviously she is ridiculously overpowered in basically every way, so this shit's getting toned down. She will completely lose access to her God Tier abilities. And also the dead abilities. What she will retain is some access to her psychic powers, though they won't work nearly as well. She might be able to control one or two limbs for somebody for a short amount of time, or be able to slip a suggestion into their head of something she might want them to do. But nothing too major and nothing that a person couldn't fight off if they realized what was going on. (Basically, think less "mind controlling some dude into blowing up his girlfriend and also her entire house" and more "stop hitting yourself, stop hitting yourself, har har har.") She will have somewhat elevated strength and endurance (as well as the horns and fangs that are part of her physiology), but nothing incredible.
OH and she'll have a cutlass on her person when she arrives (because she had it in hand the moment she left). It just won't be blue and kickass. It will be a normal cutlass. Just, you know. What's up, cutlass here, being all cutlass-y.
(Question, what will happen to her dice? Since her strife specibus is dice kind, it could be surmised those will come with too. Not that they'd do much now, just curious.)
sorry i'm not sorry.
So what's her deal? Vriska cares. Much, much more than she should, about all of her friends, and it constantly manifests in damaging ways due to her spidery nature and her decidedly difficult upbringing. So she's controlling, very controlling, always trying to prove her strength and make others do what she wants them to do, because it's what's best for them and it's what she wants to happen. So she conquers, and she triumphs, and she gains all the levels, even if she hates herself a little bit for the things she's done to her friends. She learns, too - learns voraciously and quickly, takes advantage of what she learns, and isn't afraid to share it with the less ignorant. There's a sharp (and perceptive) mind hiding behind those sharp words, and maybe if she stopped trying so hard, Vriska could be a genuine and perhaps even talented strategist. And sometimes, when she stops trying so hard or she decides to actually respect somebody, she can actually be pretty pleasant, a genuine help and maybe, actually, just sometimes, a good friend. Really, even despite all the weird crazy contradictory shit that goes on in her head, Vriska seems to try to have fun. Messing with people, always laughing, playing cruel jokes and basically fucking around - though said fucking is always with a purpose, towards an end, calculated to further her many plans and keep her many irons in the fire. But if this is what her life is gonna be, well hell, she sure as shit is going to enjoy herself along the way.
VRISKA: I'm going to have to insist.
VRISKA: You are going to join me and together we are going to fuck shit up.
Powers: Vriska has a stupidiculous amount of powers. On tier 1 are the abilities gifted to her by her hemocaste, which are: an extended life span, and one may well assume enhanced physical strength and endurance, as well as potent psychic abilities. These abilities function by allowing her to bodily control others. She can apparently also influence their wishes and desires. Basically, assuming she CAN control somebody, she can make them do whatever she wants them to do. But her control isn't universal, and at least during Hivebent, she is unable to control highbloods or more psychically-gifted lowbloods. But anyone who is weak-minded or impressssssssionable is susceptible to her shenanigans. This power works on humans as well, giving her the ability to put anyone she likes to sleep at will. Of course, this was across dimensions and universes, so her power in person to control humans has never been canonically settled.
Tier 2 are her God Tier abilities. Vriska is a Thief of Light, which is easily one of the most literal titles of any player of Sburb/Sgrub that we meet. The aspect of Light translates frequently to mean "fortune," and a thief is a thief is a thief. Vriska can literally steal luck, making her enemies very unlucky (she steals luck from one monster, causing the floor to fall out form beneath it so it plummets to its death), and making herself very lucky (on a ridiculous order of magnitude, making a 1 in 8^8th chance actually happen whenever she wants it to). When she rolls her 8-sided dice to get eight 8's, she can "power up" into a sort of mini version of her ancestor, Marquise Spinneret Mindfang. She is absurdly powerful in this form, able to take on in an equal fight the second most powerful enemy in the comic, Jack Noir. (And this is a guy who can blow up whole planets without batting an eyelash and murders just hundreds of motherfuckers in his time.) Aside from all that awesome shit, her God Tier form gives her wings, so she can fly, and apparently leaves a trail of sparkly fairy dust behind her? What's up with that, actually.
Tier 3, and the final tier, is just her dead person powers. Dead people aren't spectacularly gifted in Homestuck, outside of the ability to ALSO fly. So basically being dead just lets her fly without all the magical fairy wing crap going on. And also gives her spooky white eyes. 0u0
Obviously she is ridiculously overpowered in basically every way, so this shit's getting toned down. She will completely lose access to her God Tier abilities. And also the dead abilities. What she will retain is some access to her psychic powers, though they won't work nearly as well. She might be able to control one or two limbs for somebody for a short amount of time, or be able to slip a suggestion into their head of something she might want them to do. But nothing too major and nothing that a person couldn't fight off if they realized what was going on. (Basically, think less "mind controlling some dude into blowing up his girlfriend and also her entire house" and more "stop hitting yourself, stop hitting yourself, har har har.") She will have somewhat elevated strength and endurance (as well as the horns and fangs that are part of her physiology), but nothing incredible.
OH and she'll have a cutlass on her person when she arrives (because she had it in hand the moment she left). It just won't be blue and kickass. It will be a normal cutlass. Just, you know. What's up, cutlass here, being all cutlass-y.
(Question, what will happen to her dice? Since her strife specibus is dice kind, it could be surmised those will come with too. Not that they'd do much now, just curious.)
ACCEPTED
Go ahead and join
Mod Note: Vriska's dice can be on her person. They'll be reduced to normal, albeit very pretty, dice.