Fill out the following form for each character you intend to play and post it in the comments below (or link to an outside source, if you prefer). Applications are always open. Also note that there is no reserve system in place; characters are taken as they're applied for.
Name: DW Journal: Contact: Current Characters:
Character Name: Canon: Age: Gender:
Canon Point: History: Link to a wikia or write out the history if no information is available elsewhere. Personality: At least a paragraph is required (but by all means feel free to write more/reuse sections from an old application), just to give us an idea of what your character is like. All we ask is that you cover all the bases accurately. Powers: What are your character's abilities? In game physical abilities will be toned down severely and to only a little above the average human level, magical abilities will barely manifest, and psychic abilities will also be greatly reduced. Please explain how they will be toned down along with the explanation of what the abilities are!
Name: Nai DW Journal: you guys have Contact: all this info tho Current Characters: Siren/Ellen Kurokawa (Suite Precure♪)
Character Name: Sora Canon: Kingdom Hearts Age: 16 Gender: Male
Canon Point: Post-KH3D: Dream Drop Distance. History:Wikilink. Personality:
❝I know the Keyblade didn't choose me and I don't care. I'm proud to be a small part of something bigger--the people it did choose!❞
To say that Sora is 'naive and innocent', although a popular opinion, is a description that isn't true. His 'innocence' is his incredible sense of optimism. He believes things will work out in the end--he just knows he'll find Kairi and Riku, and there will be a happy ending. The protagonist of Kingdom Hearts isn't so much naive as he is... well, gullible--and even then, that only applies to some people. His enemies find him hard to fool--his heart seems to see through their plans easily. He's easily excitable (he was practically jumping at finding out Captain Jack was a real pirate) and still has many childhood beliefs (Santa, for example)--like the belief of good guys and bad guys. Sora believes in good and evil. If someone's bad? They're bad--and until they say they're sorry, they're on Sora's bad side. (Not too many people can get on Sora's bad side.) Like any teenage boy, he can become rash and childish in situations, usually followed by some sort of anger. The sheer amount of tenacity he contains can be a real problem in these cases, but it's also incredibly important for when he stands his ground. His competitive streak runs wild, which usually goes hand in hand with him just never giving up (Phil doesn't think he's good enough to be a true hero? Well, he'll prove it, then!).
When faced with helping others, Sora doesn't wait--he acts. Leap before you think! He impulsively says yes, always eager to help and try to be there to see someone's happy ending play out. When encountered with traveling to new worlds, Sora usually jumps at the chance. Making new friends, exploring the unknown--what could be better? He could find a new adventure, and new friends to share it alongside with. His impulsiveness isn't always a good thing, though. Jumping into battles and calling out his enemies runs along his childish side. He is, after all, quite the epitome of a child warrior; strong and durable, but very, very willing to call bad guys out on their weirdo hairdo. ("You think you can psych me out by saying really random stuff?!")
On the same hand, he can be extremely sweet. Such an example is his tendency to sacrifice his well-being for someone he met seconds ago, or doesn't even know at all, as he does countless times throughout the games. He is loyal to his friends, almost to a fault. You could say that as much as his friends are his power, they are his greatest weakness, and that is something his enemies sometimes exploit. God forbid that happens, however, because Sora is not near the top of Beware the Nice Ones for no reason.
He forgives Riku, his best friend, easier than he does anyone else. Riku, however, was the one that opened the door to darkness, plunging their homeworld into mortal danger. His loyalty doesn't end with only Riku and Kairi--in the second game, Donald and Goofy are on the same level.
Looking back at Kingdom Hearts (the first game), Sora has increased in his maturity. When he first claimed the Keyblade, he didn't understand too much and was clumsy, awkward. Even with a year lost, his entire outlook became much more heroic, and he embraced his position. He understood and grew with each step he took. This could be because of the time that passed, and the end of the first game--Sora realizes that his journey won't end too soon, so he should put more work into being a Keyblade wielder. It shows, as he stands taller and gives stern promises to help anyone he comes across in his second journey. While he still goes through this in his third journey, we see it in a different light. Sora's need to actually save people and save the day himself hampers his growth and other characterizations; he butts in and, most of the time, solves the problems for others instead of giving them advice and letting them solve their problems themselves.
Sora, probably because Destiny Islands is perceived to be a small place, does not show too much outright respect for the authority littered throughout Kingdom Hearts. He does not bow to Yen Sid (although Donald and Goofy do) or Queen Minnie (as Donald and Goofy also do). It gives the impression that Sora either does not think clearly, or simply does not have a strong sense of authority. Sora is a person who speaks heart-to-heart, not heart-to-status or status-to-status.
His greatest weaknesses are his stubbornness and pride. In the events of Dream Drop Distance, his pride in having saved the worlds many times over causes him to immediately brush off the exam, claiming that he doesn't need it, because he should have already earned the right to be named a Master. It is only when Riku relents and submits to taking the exam that Sora goes along with it. His stubbornness reflects as he speaks to the good number of incarnations of Xehanort that keep plaguing him through the game--he's too stubborn to really face them head-on, and holds onto his ideal that he can understand them to really refuse the ideas that they conjure up, to make him doubt and wonder about his own place and competence. He's too stubborn and wants to keep going, falling deeper into his dreams to find out the answer himself when he can hear Riku calling for him.
Powers:
❝This is what lights the dark... a chance to make everyone happy!❞
Sora, as a Keyblade Wielder, has a Keyblade as his main weapon. The 'Keyblade' is a special weapon that acts like a sword, but is shaped as a key in it's default (Kingdom Key) form. It unlocks and locks almost anything imaginable--hearts, doors, worlds, etc. As a weapon, it's hard and blunt. It doesn't look like it would do much damage, though it obviously does, especially if it's clipped to another keychain. You see, the Keyblade has many different forms--all given to the blade by a specialized keychain. Sora usually receives these keychains by locking a world or visiting it for the last time. When he clips a new keychain in place of the default Kingdom Key keychain, it turns into an inspired design from that keychain. This is a common trait with all Keyblades.
On the other hand, Sora is not just a melee fighter. He has many spells in his arsenal--most that he learned himself or acquired on his journeys. He knows both offensive and healing magics (also known as black/white magic if we want to put it into Final Fantasy terms), such as Fire and Cure. He can only do these with his Keyblade present, however, as it's the main holder of his power.
Sora's style is a balanced mesh of melee and magic. For the most part, he relies on the hitting power of his Keyblade, his strength, and speed to destroy enemies.
In game, however, he will have none of his magic or magical abilities attuned to the Keyblade (such as physical commands/reaction commands, etc). His Keyblade will essentially be a normal blade (though its appearance will be changeable with Keychains, they won't have latent abilities like in canon) and he will rely on his normal strength.
Character Name: Hakuren Oak Canon: 07-GHOST Age: 16 Gender: Male
Canon Point: Chapter 80 History:Here! Personality: Hakuren acts much the way he looks at first glance -- proud, arrogant, vain. Hakuren has a lot to be proud of and he knows it. He's attractive, intelligent, ambitious, and surprisingly accomplished for someone his age. This, coupled with his upbringing as a member of a very powerful noble family, means that Hakuren as a huge ego and not much self-awareness about the fact. When questioned about how he keeps his hair so nice he does explain what sort of shampoo he uses but then adds that beauty is simply something one is born with. If he's contemptuous of someone he makes no effort to hide it and will deal out insults about one's appearance, skill, worth, and social standing in equal measure.
Despite his arrogance, Hakuren isn't nearly as bad as he seems -- and certainly a much more tolerable person than the rest of his family. He's fiercely dedicated to the church and, more than that, dedicated to helping people as a bishop of the church. He constantly rejects his father's attempts to place him into more prestigious positions outside of the church, and only finally accepts one when his mentor points out that doing so will allow him a greater amount of influence in improving the lives of the poor and infirm. He's a loyal friend, once you've earned his friendship, and while he'll use them as ammunition when coming up with insults he doesn't care much about rank or status in the long run. He has a good deal of contempt for his family and it shows in the path he's decided to walk.
Still, Hakuren is someone with a lot of charisma and a great deal of skill in navigating social situations that require combining tact, timing, compliments, and insults where needed. Getting along with others isn't difficult for Hakuren, though he can be very persistent in pursuing the friends he chooses to keep. Teito is on the receiving end of this on more than one occasion, as has Mikage. However, he tends to be rather uncomfortable around women, owing to his father's constant attempts to marry Hakuren off to a variety of noble women (often times ones many years older than him). Though he can handle individual women in controlled doses, a crowd of them tends to make him nervous, and he even claims to ladysick after long enough.
Powers: Hakuren has zaiphon, a sort inscription-based magic. Though Hakuren is extremely talented with his zaiphon and can use a baculus (a sort of holy staff) to use his zaiphon to destroy demons called Kor, his talent lays more in fine control and agility than raw power. His zaiphon will be scaled down to near uselessness, making it good for little else besides stirring up dust and moving small objects short distances.
Hakuren will also have Mikage with him. Mikage is a baby dragon, no more than a few months old, and while he has the potential to grow into a very large, powerful, and intelligent creature, right now he's small enough to fit in the palm of Hakuren's hand and is far from mastering the art of human speech. Mikage's only noteworthy skill, besides flying, is the ability to cough up little puffs of fire, which will be reduced to huffing out smoke and maybe the occasional spark.
Name: Luci DW Journal:nephalem Contact: eclectica @ plurk, dreams of prospit @ aim Current Characters: Gino, Reno, Dave & Neku
Character Name: Leah Canon: Diablo III Age: 21 Gender: Female
Canon Point: Post-Act II History:here Personality:
From birth, Leah has been known consistently as an "unlucky girl," and that has been true for pretty much her entire life. A large part of that may have to do with the story behind her conception, being the spawn of a dubious witch and a dude trying to contain the essence of one of the Lords of Hell (and failing, as it were), but let's set all that aside. As far as she knows, she's more or less an average girl with some weird tendencies to see things she shouldn't. Her birth mother left her in the care of a mentally unstable woman and she had a rough childhood, never quite fitting in and preferring to slink around in sewers and caves in the desert rather than socialize. The other kids picked on her quite a lot for it, but she managed to tolerate the name-calling fairly well, for a young girl. And it paid off, later on, when her "Uncle" Deckard Cain came to take her away on his journeys with him.
During that time she got to fulfill her love of exploring, traveling all over the world in search of artifacts and lost tomes. Sure, Cain was a bit of a fanatic, obsessed with prophecies about something that had happened years ago, long enough that to someone like her, the tales came off as just that—stories. Her skepticism remained unmatched, even as things began to go wrong around her, such as the "falling star" landing on top of her and Cain while investigating an old, infamous cathedral. It's not until Cain's death and the Stranger's reveal as a fallen angel from the High Heavens who chose to become mortal in order to save humanity that she begins to believe that everything Cain had worked for really meant something, and vows to carry on his work. She is a very studious person and basically grew up having all the information pounded into her head from a young age. It isn't easy to grasp, but she tries.
Overall, Leah is a very sweet, caring girl. All the things that have happened in her life haven't tarnished her care for others and the cause she dedicates herself to. She tells the Hero she travels with that she wants to open an inn of her own someday, once everything settles down, just to give people all around a place to rest their weary heads. She may be more the type to go wandering into the desert to check out some ruins or paw through a library for hours rather than attend a party, but she is very devoted to the people she cares about and would do anything to protect them. She is, unfortunately, the type to be taken advantage of because of this, which ultimately leads to the worst luck she's ever had in life, but, well. She remains strong until the very end.
Powers: The majority of Leah's powers are dormant or only recently opened to be marginally within her control. She's been shown to unleash powerful bursts of violent energy, and is also conditioned to precognition, prophetic dreams, and other visions. In-game, her destructive power will no longer be accessible, but she will occasionally have brief visions from time to time when she falls asleep. She's also handy with a bow, but not moreso than a normal human could be.
Character Name: Lelouch vi Britannia Canon: Code Geass Age: 18 Gender: Male
Canon Point: Post Season 2 History:Lelouch's wiki, Code Geass synopsis Personality: Lelouch acts very different depending on who he's dealing with. First you have the companionable and casual personality that he presents to his peers at school. He's Vice President of the Student Council and gets along with his classmates well enough. There seem to be few people that dislike him any capacity aside from his teachers when he slacks off and skips too many classes. Though fiercely bright, Lelouch is incredibly lazy and indifferent in regards to school, again earning him this disdain of his teachers. However, peers are attracted to this personality, as is seen with his fellow student council member Shirley. Shirley is also shown his compassion on occasion, such as after her father is killed in a battle between the Black Knights and Britannia (ultimately a death that was his fault).
This is likewise how he presents himself to his sister, Nunnally, who is also privy to his gentleness and compassion. He mentions to her several times how he would never lie to her, and it is for her that he wants to make a peaceful world. Lelouch would do anything, absolutely anything, to ensure Nunnally's safety. He uses his Geass on himself in order to save her from Mao who hangs a pendulum bomb above his head, so that he can't remember what he planned with Suzaku, keeping Mao from also being able to read his mind and discover the plan. He also abandons the Black Knights in their final battle against Britannia because his sister is kidnapped. Nunnally, as mentioned before, it's one of the two important factors of why he is gunning for Britannia (the other being the murder of his mother).
And then there's the way he acts with Suzaku. It is similar to how he treats Nunnally, though with less of the gentleness. They're close friends, despite knowing that Suzaku is an enemy to his cause. He saves him on more than one occasion, the first being when he is accused of the murder of Prince Clovis. He also uses his Geass on Suzaku when he tries to sacrifice his life on an order. Despite knowing he's the enemy and finding out he's the pilot of the Knightmare that keeps besting the Black Knights, it's still obvious that he cares about Suzaku, to a point that he falters on his commands when he discovers this fact.
All of that, however, is not all there is to Lelouch's personality. There's a side his schoolmates don't see. Behind closed doors and behind Zero's mask he is cold, calculating, crude, and arrogant. He's ruthless on the battlefield, sacrificing soldiers and civilians alike, despite claiming that his army wouldn't hurt the defenseless. Multiple times he uses strategies that sacrifice civilians to get rid of large forces of the Britannian military, such as when he creates a landslide that kills military and civilians. Collateral damage, if you will. Lelouch is very, very much a hypocrite between the ideals he preaches and the way he goes about them. As the series progresses he becomes increasingly more callous and heartless with his bloodshed, as opposed to the beginning of the season when he gets physically nauseous over remembering a murder.
Lelouch is highly intelligent, and it shows in his strategies, where time and again he is able to outsmart his opponents. He is the type of person that considers every possible outcome, method, or move to ensure that his plans work. Though he's outsmarted a few times - like by Cornelia who is similar to him in that she considers everything so that the enemy won't surprise her, and by Mao who was able to read his thoughts and thus know every outcome he considers - overall his strategies are tactical and calculated. It makes him a nearly unbeatable opponent at chess, even against adults, which he uses to his advantage to gamble early on in the series.
However, over time as the series and battles progress, Lelouch's strategies start becoming more dangerous as he becomes more manic and arrogant with his power and control, and sometimes when he lets his emotions get the better of him. He starts giving orders that have a bigger chance of ending with his own people getting hurt, or even abandons his troops with no commands to go save Nunnally, leaving his second-in-command in charge and his army helpless. This leads to the almost complete obliteration and capture of the Order of the Black Knights. In the privacy of his own Knightmare you can see more and more as his mental stability begins to wane as the power goes to his head. The more victories he secures and the more he proves his power, the more he considers himself the one who is meant to destroy and create something better. He thinks it his job to make the world into a better place, not only for his sister but for everyone in the world. He's no less intelligent about how he goes about things, even if his strategies become more dangerous, time and again he continues to outsmart his enemies with things they don't see coming, even outsmarting Cornelia eventually to corner her and question her about his mother's murder.
Through speeches and actions, Lelouch is able to gather other resistance groups into his rebellion. His charisma and quick-wit lends him the ability to take any situation and use it to further his agenda and garner more support. Even if it's something as horrific as the murder of thousands of Japanese civilians by he own, albeit accidental, Geass-command. He uses the massacre his Geass unwittingly caused to establish the United States of Japan with his new support and lead his final attack on the Tokyo Settlement.
The personality he presents as Zero reflects more closely his thoughts and ideals than the personality he shows to his school friends, though this doesn't make his school personification any less real as he is also very much a true part of himself with Nunnally and his other sister Euphie and even with his friends on the Student Council, shown when he sheds tears over giving the order to kill her to stop the killing of Japanese and how he would abandon his troops to save Nunnally and when he doesn't want the Black Knights to hurt the Britannian students of Ashford High after they make it their base. His compassion for them is very real and genuine, as he had several opportunities to kill Euphie and time and again did not take those opportunities. First in the hotel hi-jacking and then again when they wake up on an island together. The differences in his personalities however, lead him to appear very two-faced, which is not at all helped by the fact that he is deceitful in his actions - such as warping Euphie's massacre into something to benefit his end goal.
All that up there? That pretty much goes to shit in season two. Suzaku betrays him and turns him over to his father, who eradicates his most precious memories (of his sister, his mom, etc). It doesn't take long for him to regain those memories though, and when he does he's understandably pissed. He takes his mantle back up as Zero, completely cut-throat and ruthless. Where he'd gotten physically ill in the first season over killing people, he shows no such remorse the second time around. He continues to be calculating and smart about his decisions, despite Suzaku trying to trip him up at every turn to reveal him as Zero. But being betrayed by your best friend takes its toll, of course, and Lelouch's downward spiral continues in a way that makes you want to turn the television off because you just can't watch anymore.
Lelouch, in a sense, completely self-destructs. Everyone he's ever cared for he's either lied to or been betrayed by, and in turn he betrays them too. His entire rebellion is turned against him, the consequences of learning that he may have geassed them. Pretty much everything good in his life dies, and it's well deserved, but it breaks what little there was left of his humanity. With the deaths of Shirley and Nunnally (so he thought), Lelouch basically loses his whole reason for a rebellion in the first place. But it doesn't deter him from going after his father, and discovering that his mother is in fact still around. And while he'd lost his reason for fighting previously, after and altercation with them and discovering the twisted world they want to create, Lelouch regains his conviction in the world he wanted for Nunnally.
From here on out, Lelouch becomes ruthless to all. There's no feigned kindness left, he becomes an even worse dictator than his father before him. Which makes him sound not so much like the protagonist of this show anymore. But with the help of Suzaku who betrays his country and helps him stage a coup d'tat, Lelouch becomes the 99th Emperor of Britannia and proceeds to demolish it from the inside out. But it's not just Britannia that he's targeting. Lelouch manages, purposefully, to piss off the entire world against him for his ends. That end is centering all hate on him, so that when Suzaku, disguised as Zero, kills him, the negativity of war will die with him. Essentially creating the world anew, not only for Nunnally, but for everyone living there. He's one of three characters in the canon to truly be broken completely from what they were before. However, that's not to say that Lelouch wouldn't still be able to put on a face if he needed to. A liar is a liar is always a liar. Powers: Lelouch's main ability is the Geass he receives from C.C. Geass is a supernatural ability that can be granted by certain people through a contract. Each Geass manifests differently and increases in power with each use, which can lead to a person losing control of when they use their Geass if they lack the proper willpower to control it - meaning it would become permanently active. Each Geass has different limitations and restrictions, such as the length of time a Geass will remain or if the Geass can be used multiple times on people if it is one that directly affects a person. Lelouch's Geass is the power of absolute obedience, triggered by looking a person directly in the eye with his Geass activated (which is signified by the Geass sigil appearing in his left eye). With this power he can plant commands into a person's mind, such as "give me your Knightmare" or "release this prisoner". His Geass can only affect a person once, and once the command is completed the person under its influence has no memories of what happened from right before and during the influence. It also has a range restriction of roughly 270 meters, according to Lelouch.
Since Lelouch is dead from his point in canon, it's debatable that he would have his Geass at all upon arrival. I'm leaning towards him still having it, but it would definitely be nerfed like crazy so he can't just walk around putting everyone under his control at his leisure, since he's got the permanent Geass going on these days. If the mods would prefer he not show up with Geass, though, I'm cool with that also! Aside from Geass, Lelouch is pretty much the most worthless person in existence when it comes to physical prowess. He's just a smart little shit and nothing more.
C.C. describes herself once as a girl who has repeated experience, rather than having actually lived life. Being immortal and completely incapable of experiencing death or the threat of death, C.C. has grown as a woman going through the motions, waiting for the time to come where she can finally move on. She had made her contract with a nun at a very young age, giving her the power "to be loved" (and loved she was). She was lauded by the entire town, to the point where people tried to start a religion around her and thus true love began to lose its meaning. While she no longer has that power, the scars it left behind remain on C.C. present day. She comes across as flippant and callous, caring only to entertain herself with mundane tasks such as eating pizza or people watching. Her only goal in life is to end her life, which has gone on for hundreds of years past normal human life expectancy. In order to achieve this, she must contract with someone long enough for their Geass to fully mature, and then she must pass her curse onward to them. Thusfar, all prior contracts had failed to fulfill their end of the bargain for one reason or another. However, her contract with Lelouch vi Britannia gives her new purpose in life, which she discovers about half way through the second season.
C.C. can be seen as a lazy individual by outsiders thanks to her apathy. When she isn't being an accomplice to Lelouch, she sits around and does nothing without prompting (and, occasionally, won't even do things when prompted). Just as easily, she can sit up and participate in something she finds worthwhile, painting her as a mysterious woman who conveniently knows way more than she should. She can be blunt and to the point or just as easily participate in more philosophical conversation, depending on what is necessary of her at the present time. Truly, C.C.'s world generally revolves around her and her contractee at the time.
Her jaded nature often makes her appear cruel and heartless, and she has very little problem with that sort of reputation. C.C.'s Geass jaded her toward affections of all kinds, and so she sees little point in entertaining them for extended periods of time. However, that isn't to say that she is completely incapable of affection. Despite her Geass casting a spell over entire towns to give her false love, C.C. had shown motherly affection to the man she had contracted with prior to Lelouch. It largely comes across as pity and regret, but C.C. says herself that at one point she had loved him.
Having lived centuries, C.C.'s intelligence appears to be almost otherworldly and she comes off as very mysterious. She enjoys playing games with people and withholding information until she no longer finds it entertaining. That is not to say she is sadistic -- in fact, when the Black Knights begin to panic over Zero's demise, C.C. is quick to point out that Lelouch is, in fact, alive (though nobody believes her as she does not have proof). Ultimately, she is not a vicious or cruel person but simply trying to keep herself amused. Who could blame her, after living the same tired jokes over and over again?
C.C. has two true wishes in the world: to be loved and to die. While the former wish has been tarnished by time, it is still a deep desire that occasionally resurfaces when someone close to her pushes the right buttons. Ultimately, she will always say that she wishes to die, due to her complete inability to truly end her eternal life.
Powers: C.C.'s regenitive abilities greatly outclass that of a normal human, allowing her to recover from things such as bullet wounds in mere minutes. She is also immortal, able to survive nearly any kind of death experience (though it does not absolve her of pain). She has been known to reappear even after being beheaded and burned alive. She is immune to the effects of Geass, though no longer able to use her own. C.C. also has the ability to feed people mental shaock images through direct contact -- she is able to transmit between surfaces, so long as her target is also in contact with said surface. She has leadership skills, piloting skills, and firearm capability.
Immortality would obviously be wiped from the board upon arrival and her regenitive abiltiy will likely be slowed.
Oh! I meant to add this to my app, but I did have a question- Since he's coming in post death, will he arrive with his stab wound mostly healed or how will that work?
Personality: Jake English is a gentleman -slash- explorer -slash- massive dork -slash- all around good guy with a few ridiculous quirks. He likes movies of the two-star-action-comedy variety, skulls, guns, and women who are an unnatural shade of—can you guess?--blue. Now, if that were all there were to Jake, this would be easy, but lucky for us, Jake is no simpleton. We’ll start off with his more gentlemanly nature.
Jake considers himself a gentleman, which is really not far off! Jake is kind to girls, as he should be, so when he speaks with uranianUmbra (also: UU), Jade, or Roxy, Jake is courteous and well-mannered. When “learning” that Jane has “no romantic” interest in him, Jake’s approach (though extremely mislead) is kind and humble. He lets Jane know he’s alright with it and even apologizes for assuming that she DID like him before the “big reveal”!! He lets her know it’s alright that she’s turned him down, and assures her she’s a lovely lady by all standards. With Roxy he’s game for silliness, and maintains his good nature. As a gentleman, Jake tries not to be too boisterous or proud, and keeps his massive hoards of energy down to a chill that he might seem collected and humble. Mind, Jake wouldn’t take away all of his merits; he has some pride as a gentleman!
Now, don’t get me wrong, he’s not up there talking in some whack job high-classed British accent like he just popped out of Oxford with a degree in the English language!! Heck, Jane even corrects him on his grammar at one point. Think more like Bert from Mary Poppins: unrefined and friendly. Jake is friendly, open, somewhat bubbly about things. He uses RIDICULOUS words that fall into a ‘lesser used’ category: “Phew, this room is lousy with smoke!!” or “He’s the cat’s pajamas!” More or less, he talks like he’s someone’s grandpa (ha ha), and even admits to Dirk that yes, he does in fact talk as such. Jake likely adapted much of his lingo from his grandma, and watching movies and talking to his friends keeps his speech pattern somewhat modernized. A lot of folks would say he “talks funny”.
Jake is not all prim and proper, OH NO!!!! You’re forgetting that Jake is also an EXPLORER -slash- ADVENTURER!!! And shit son, he CANNOT be stopped. Jake loves loves l o v e s adventure, and talks about it almost constantly. Adventure is, in fact, a driving factor of his personality. One such example is when Jake is exploring around the ruins near his island. Two transportalizers sat there, and regardless of the Auto-responder’s (henceforth AR) insistence that he NOT jump on one of them, Jake screams out that he just HAS TO GET ON ONE OF THEM, WHAT IF ADVENTURE AWAITS ON THE OTHER SIDE?????? Meanwhile he probably should have been working on getting Dirk into their session; if it’s not obvious, Jake can be kind of a moron. Jake’s love for adventure can also be a good way to manipulate him, which is definitely not a good thing. AR does so in more recent updates, challenging his adventure-ly nature and telling him that a REAL explorer would definitely kiss that decapitated head. Totally gross, right? But after being challenged, Jake could NOT back down, and the results were cosmically ridiculous.
Jake’s love of adventure shows also in his love for movies and comic books. For comic books there isn’t nearly as much to say; he seems to love super hero comics for the most part, such as the Hulk and Spiderwoman. Movies, however, are something he greatly enjoys talking about, and to be very frank, his taste in movies can be hideous. Fortunately, it’s hard to find an action movie truly hideous when the action scenes are just SO DANGNAB COOL!!!! If you’ve never seen Ghost Rider with our beloved Nic Cage, you cannot grasp the truthiness of his movie love. Jake seems to “acknowledge” when a movie is mediocre, but that doesn’t stop him from loving it. He loves mediocre films BECAUSE they’re mediocre, and nobody can deny the quality of a bad action movie. He also seems to like bad comedies. Weekend at Bernie’s, anyone?
No doubt, his love of movies and comics brings about a few other strange adorations. His love of blue women is mind boggling; it’s not even that he finds Mystic from X-men attractive: it’s all blue chicks. He’s even got a picture of a Smurf on his bedroom wall; upon SEEING Arenea he developed a sudden crush!!! The kid is ridiculous, true facts. Additionally, he is a great listener, especially when it comes to stories. Both Dirk and Arenea explain long stories to Jake regarding the past, present, and future, and for both of them Jake is highly attentive, inquisitive, and interested in both of their tales. In short, Jake loves stories of all shape and form, and would gladly listen to anyone if they had a story to tell.
Jake can be something of a moron; take for example his sylladex. For whatever reason, Jake thought it was a good idea to captchalogue bullets one at a time and shove into his sylladex. Later this proves to be problematic in some respect, seeing as when he tries to shove something into his sylladex, many of the bullets fall out and make a mess around his room. He also mistakenly shoots a Tinkerbull while wandering the jungle. In another case, when Jane is epically FAILING to admit that she may have a Thing for Jake, her obviously half-hearted attempts go unrecognized by Jake. He wouldn’t notice anything was fishy in the moment. Jake is a “act first, think later” sort of person, for the most part, which is probably a good thing for a guy like him! He has smarts enough to know that, when he’s falling from the sky, Jake is quick on his feet to throw on his skullcap, which more than likely saved his life!! Jake thinks on his toes, then, so complex plans and what have you are not his thing- -that would be something more of Dirk’s tastes.
But, of course, as all Homestuck characters are, Jake has those EXTRA layers that don’t come up nearly as much. Jake isn’t Full Moron like it might otherwise seem; Jake can be in-tune to things that seem fishy, like being somewhat aware that both Dirk and Jane perhaps really do/did have a thing for him! He admits to Jane that he’s had the suspicion for some time that Dirk was making flirtatious advances, and may be subconsciously aware that his conversation with Jane about “not liking him” also had something suspicious to it. Tying back into the “act first, think later” Jake would likely not read between the lines on a matter until it has long since passed.
One could also infer that ALL of the Homestuck kids are VERY dedicated to their friends, and Jake is just the same as them all! He loves his friends a lot and really likes them. Ironically, though, Jake is probably the LEAST prepared for the adventure that he’s about to take one, despite being the one who’s so gungho about adventure. Not totally sure what I mean? In the Beta series, when John is killed, Rose flips and attacks, trying to Get Shit Done. In the alpha series, when Jane is impaled by the red miles, Jake is completely petrified, still, and mostly useless; meanwhile Dirk is Getting Shit Done. This likely has a lot to do with his role as a Page, and his potential as a hero have yet to shine through, but in the beginning, the hardships of adventure will definitely put him in many tight spots he isn’t ready for.
Jake also has a huge imagination, which quite frequently takes on a more perverted state. If he catches himself saying something with some sexual innuendo, he flips out from embarrassment. At the prospect of a romantic relationship, he tempts the idea. He’s tense on such manners, but he doesn’t break his good nature; he’ll become awkward and unsure. Jake is also easily distracted from things he ought to be doing or talking about, and without a little arm twisting, often won’t do it at all.
Powers: Jake has no real super powers, at least none that have come into light yet; if anything, he’s probably just got above average strength due to living in the jungle.
Name: kally DW Journal: squished Contact: whatlonghair @ live dot com Current Characters: none so far
Character Name: Persephone Canon: Greek Mythology Age: older than dirt Gender: Female
Canon Point: Fall of Rome History: Welcome to the world of Greek Mythology, where your father can be your baby's daddy, and your mother could be on the Queen Goddess's shitlist because she slept with the King God. There are also prancing half-horse-half-men who are randier than your average pubescent boy with a Playboy magazine. A pretty girl can cause a ten-year-long war, and a goddess can wreck your perfectly happy married life because she thinks you and that girl across the street would make a better match. Basically, the gods have the power, and the mortals are their toys. The gods make centuries pass by torturing and exploiting and creating and vandalizing multitude of situations which give them means for amusement. Sometimes there are gods are actually nice...but they are eventually silence by the mean gods and then made to dance for those gods' entertainment.
It's basically hell in a hand-basket, or as the Greeks say, Hades in a hand-basket.
Persephone's history is constantly debatable by version of mythos. I've put together this history using various versions of Persephone's background with what best fits the young goddess.
Persephone is the product of a brief affair between Demeter, the goddess of harvest, and Zeus, the god of thunder and big damn ruler of Olympus. From the moment Persephone was conceived, Demeter adored her child. She lavished Persephone with affections and attentions that grew to be quite overwhelming, and practically suffocating. By the time Persephone was of ripe age for courting, Demeter had already scared off any potential suitors, keeping a hold on her daughter's free-will.
But not all the nymph nannies could keep Persephone from catching a glimpse of the God of the Underworld, Hades. And just as Persephone caught a glimpse of Hades, Hades caught a glimpse of Persephone. Needless to say, they became intrigued and eventually besotted with one another. But couldn't find the time to be together with overbearing Demeter keeping Persephone tied to her harvest-bound apron strings.
But then one glorious day, while Demeter was away, having left Persephone in the care of the nymph nannies, Hades came to the surface world. Persephone jumped at her chance of freedom and urged Hades to take her for his own. And so, Hades did. He and Persephone fled to the Underworld where they spent precious time enjoying one another's company and conversing by the Lefe river. Eventually they even married, Persephone becoming Hades's queen.
However, this had to come to an end, when the spiteful Demeter grew so enraged at the betrayal of her own flesh and goddess blood, that she refused to let the earth grow. This caused problems, since without the harvest, there was no tribute, and without tribute, there was no further worship of Olympus. Zeus stepped in and ordered for Hades to return Persephone to Demeter. Hades and Persephone were reluctant, but they made a plan. Persephone ate a pomegranate grown within the Underworld, eternally binding herself to Hades, but allowing herself to be with her mother once more for at least part of each year.
Demeter was not happy about this trick, but allowed it in exchange for having her daughter back. However, each time her daughter returned to Hades, she grew spiteful and let the earth wither once more. At first, Zeus was concerned, but then saw the benefit of Persephone's comings and goings. Each time Demeter let the earth wither, it let the earth rest, so that when Persephone returned, the earth was more bountiful than before. This caused more tributes and praises to Olympus, and Zeus awarded Persephone the title as Goddess of Spring and Queen of the Underworld, Creator of Seasons.
Personality: Persephone is a bubbly by default kind of girl that you'll meet at parties and only five minutes into the conversation, you already want to spin her about the dance floor all night. She's a very friendly, incredibly vivacious young lady who smiles constantly and laughs as much as she breathes. If she weren't an all powerful immortal, she'd probably exhaust herself of energy in one day flat. Though she is Queen of the Underworld, Persephone does not lounge upon her iron throne, as most mortals depict-- rather, she assists her husband in his deadly duties. With an energetic bounce in her pink-high-heel shoed step, Persephone acts as a passing station before all Underworld news is finally given to Hades. It is she who corrects number discrepancies and fixes the little information loops that would otherwise frustrate and consume too much of Hades' time (and having to preside over all dead, that's already twenty dead people per second). Hades relies upon his wife to help keep the Underworld orderly, and when a problem pops up, it is rarely not Persephone who sets out to correct mistakes that had been foolishly made.
Protective of her husband, Persephone has a habit of butting heads with the other deities due to her marriage to Hades. Of all the Gods, Persephone claims that her husband is most level-headed, and in comparison to the track record of the other gods, Persephone is definitely not wrong. Persephone is faithful, though capable of a roving eye. This has caused Hades jealousy on occasion just as Hades's roving eye gives Persephone such furious jealousy that she can lock herself in her and her husband's rooms in the dark palace, and cause all Underworld plants to wither. Persephone's emotions definitely play a part in her powers. When she is happy, she can make flowers bloom just by the underside of her feet touching soft earth. When angry, touch and breath alike could wilt a rose from two yards away. If scared, all flowers in the vicinity close their petals and refuse to wake until their Goddess of Spring has been considerably calmed.
Oh, she can be vindictive. Whenever she catches a maiden showing romantic inclination towards her husband, Persephone turns the girls into new plants for her plant collection. She also doesn't take well to be slighted. Persephone does indeed have a bit of a soft ego, and is prone to tears and cruel looks whenever she is offended. Growing up, Demeter only spoiled her daughter's bad behavior. Whenever Persephone got into trouble with mortals, Demeter simply vanquished the mortals or sent them away. Persephone was Demeter's greatest treasure and denied nothing for which Persephone desired. It was only when Persephone was older did she transition from the brat stage and understand the scope of the world beyond her mother's crushing hold. The one thing Demeter denied Persephone was freedom, as well as a paramour (Demeter had many, but refused to involve her daughter), preferring to keep Persephone innocent and untouched by man. Obviously, Persephone would have enough of being her mother's bauble, and ran away with Hades when he offered her the chance.
When Persephone is sad, all plant life touched by her goddess powers will be affected. When she weeps, the daisies droop. When she is angry, the roses grow extra thorns. When she is confused, the vines curl. And as such is such, she takes this trait from her mother, who makes the world wilt for winter or when she's overjoyed, spring bursts forth. The same goes for Persephone, however, Persephone is more careful -- whereas Demeter can be quite malicious with her abilities, Persephone tries to not make too many people suffer when she is going through a particularly bad mood.
Powers: Persephone is a goddess. She is immortal -- besides that, she can still be harmed. Long age does her well and eternal youth are a definite plus, but Persephone can still bleed and cry and faint like any other person. The real difference lies in her healing capabilities. Because she's a goddess, she is able to heal faster than a normal person, unless poisoned indefinitely. Her recovery period depends on the wound, but the average wound takes about half a day to heal, due to the energy she puts into her work as not only a spring goddess, but a death goddess as well. It is her power that coats the Underworld in beautiful life where once had been nothing but death. It is also her power that reaches across great distances from land to underground to protect the souls of the deceased. She also spends her hours when she's supposed to be sleeping, working together with Hades is Persephone's dearest and she'd drop into a poisonous coma before ever letting Hades down.
As Persephone is the daughter of Demeter, she has ability to control all plant life. By her emotions, she can cause plants to react -- as mentioned above in her personality -- even when out of her say. Persephone can make a seed pop a sprout in an instant, turn a pile of vines into a stairways, cause a poisonous plant to lose its edge, and many other plant-related talents, such as communing with flora (and even fauna) around her much like her mother. Persephone is very much your typical flower child, able to douse a bad mood in a bed of roses, or light up any dark corner of boredom with some wild poppies chittering about seedlings.
Other immortal abilities include glowing, floating, causing a minor weather disturbance (such as invoking rain when the skies darken by clouds) and being able to temporarily turn those who themselves enemies of the gods into small plants. But only temporarily, as with the fall of the Roman Empire, Persephone's enchantments are no longer as powerful as they used to be.
Persephone is very much a fruit and vegetable favoring young lady. While her husband and most other gods eat meat, Persephone prefers the fruits of the earth's labors. As she is a goddess, she does not require meat protein in her diet, although if she goes long without food at all, she does become a tad pale, and even for the Queen of the Underworld, that's a bad thing. Regarding meats, Persephone is quite a bad cook. She burns every steak she touches and as such, she is no longer allowed to watch a grill while meat cooks.
Another of Persephone's skills is gardening. Plants are her speciality, and by that I mean -- anything at all that has been grown out of dirt or soil. Her gardens are always the most beautiful in all the kingdoms of the gods (excluding her mother's, which are always more beautiful than the last) and takes great pride in her prowess.
Persephone is of average intelligence outside plants and animals. But her keen memory allows her to remember information from long ago, as well as pinpoint an exact date time of an event in her memories. This allows her to remember things such as Hades's directions to managing the dead court, to being absolutely cold towards Hades at the memory of one of his past "flower-girls".
All these powers...will need to be tampered down. MAJORLY. In this setting, Persephone would only have her ability to glow, retain a small fraction of her healing abilities, and the ability to listen into the earth (ie. talking to plants) but she can only hear one at a time and never on incredibly wide scale. If she attempts wide scale, then she'll instantly exhaust herself and be out cold for two days.
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