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automated ([personal profile] automated) wrote2013-02-16 09:44 pm

FAQ.



WHAT CHARACTERS CAN BE APPLIED FOR?
Any you can think of, basically. We accept characters from all canons and mediums. We will also accept duplicates on a case-by-case basis—for example, Final Fantasy characters and their Kingdom Hearts counterparts can be in-game at the same time, but not a Katekyo Hitman Reborn character and their TYL counterpart simultaneously. Alternate Universe (AU) versions of characters that appear in canon (such as The World Ends With You and its AU, Another Day) will be judged on a case-by-case basis. At this time we will not accept fandom OCs or original characters.

WHAT HAPPENS WHEN CHARACTERS ARRIVE?
Your character will appear in a closed, run-down room and will receive a briefing as noted in the premise. The starting gear they will receive will be one (1) bag loaded with a basic first aid kit, empty canteen, a week's worth of rations and one very low quality weapon (if you did not have one prior to arrival, you will find an unfamiliar and random weapon in the bag. If you did, there will be a significantly lower quality replica inside). Once the door opens and you're unleashed on the world, the locals of the town, Orsa, will come out to inspect your character. Any "normal-looking" characters will be permitted to stay in town; that is, ones that are undeniably human, with no outwardly "unusual" features. This can be anything from having wings or animal appendages, an "unnatural" skin color like, say, blue or gray, horns or fangs or even particularly ostentatious tattoos. This also includes hair colors other than blonde/brown/black/red/gray and their variants, and eye colors other than brown/green/blue and their variants. So if you have pink hair or lavender eyes, you're no good.

If your character is "normal" they will be given shelter and will have an opportunity to gather supplies and even find some work to do in town. They can leave if they want to via the main entrance but will most likely be warned against it, given how dangerous it is outside.

If your character is not "normal" they will be forced out of town and past the barrier that surrounds it, preventing them from reentering. There is very little shelter in the immediate area and all they'll have is what's in their possession, but fortunately for them, the mutants in the town of Orsun will be happy to take all you lowly circus freaks under their wing.

WHAT SORT OF TECHNOLOGY IS THERE? ARE THERE COMMUNICATORS?
The technology in Orsa and other major surrounding towns is actually quite high for such a desolate setting. Their medical science is far more advanced than present-day Earth, as are their weapons, armor and other scientific advances. Most of the mechanical objects in town no longer work due to a lack of power, but there are generators for the parts that do, such as in hospitals and major stores (and Orsa's barrier, as it were). If your character loses a limb, it's very possible that they could have cybernetic replacements implemented—if you've got the goods to trade for it. Things like laser guns and energy shields are less common and are typically hoarded by the higher-ups.

As for communicators, they will largely represent Pip-Boy 2000s from the Fallout series. It has functional video, voice, and text functions, data recording and saving, and GPS tracking to map out previously traveled areas (as such, it will only show you where you have been and are going). Please note that for text, all font will be standard black courier—no custom fonts or colors. These are left for all arrivals inside the briefing room.

WHAT CAN MY CHARACTER BRING WITH THEM?
Only what they would have on their person upon arrival (not including inventory systems/backpacks/sylladexes). Any weapons they possess will be missing, replaced with much less handy replacements. Rusted swords, damaged guns, chipped staves, the like. Their original weapons cannot currently be reclaimed at this time, but may be later. It's also possible that the replacement weapon they receive won't be a direct match to something they wielded before—a character who typically uses a sword may end up with a gun instead, etc. You get what's available, don't complain.

Pets and companions may also appear with characters, provided they aren't appable on their own. They too will be severely powered down and stripped of any weapons they may have on them. Keep in mind that "unnatural" pets and companions may get your character kicked out of town just the same as if they were the odd ones, themselves, though!

ARE POWERS ENABLED?
Yes and no. All characters will be subject to a severe powering down and will retain very little of their previous abilities. Characters who can use magic may not be able to cast anything for some time, or may only be able to cast incredibly weak versions of their spells. Foe example, if a powerful mage attempted to create an inferno - they would now only manage feeble sparks. Characters who are inhumanly dexterous or strong will only be slightly faster and stronger than the average person. Psychic abilities will also be reduced to much the same.

No matter what your character came in with though, they now possess the possibility for psychic powers. These powers will start off very faint, but the longer they spend in-game, the stronger they can grow. Dying and mutating or being exposed to heavy amounts of radiation are the only means of powering these abilities up.

WHAT ARE THE COMMUNITIES AND THEIR USES?
[community profile] radioactivism: The IC/network community. All video/voice/text posts will go here, as well as action posts, if you wish. Please make sure to tag your characters' posts, Western style—first name, last name.

[community profile] acting_out: The OOC community. Intros, hiatus/drop notices, plotting and other miscellaneous posts will go here. Also, How's My Driving, Activity Check and event/scenario posts will be posted by the mod journal here.

[community profile] radioaction: The IC/log community. Closed action and prose logs will go here. Make sure to use the form on the community's profile and tag the entry with each character involved.

[community profile] radiotunes: The meme/spam community. Memes can be posted by anyone whenever they like, although we would prefer to see just one per day at the very least.

WHAT IS IDLE ACTION?
As the mods are big fans of how personalized tabletop RP is, we've decided to add in a little feature unique to it! "Idle Action" is essentially a declaration of what your character is doing with their time. You don't have to handwave these actions, in fact we encourage playing them out! This post is just a means to keep track of who is doing what and what "rewards" they get for their efforts.

For example, if your character begins doing a lot of side-missions posted on the board then they will begin to be noticed and allowed to choose bigger and better jobs. Or, perhaps their skills will be noticed by someone with less than honorable alliances. Your character could easily become a paragon of good, or have the opportunity to begin slinking into the shady underworld.

Or, for another. If they were to research the world then they could discover it's lore. Through months of study, they begin to uncover the strangeness of the species. They could learn their weaknesses and be prepared for what is to come - or they could stumble upon a secret far larger than themselves and end up in a world of trouble. The possibilities are endless!

The outcomes are decided through an Random Number Generator. We are not opposed to hearing input and will gladly work in suggestions, but for the sake of fairness everyone has the same chances for great success or great failure.

The post is here!

HOW WILL ACTIVITY CHECK WORK?
Activity check will be posted monthly. However, being that the game is relatively small and the pace sometimes varies, it will work as a check in as well as an opportunity to plot!

As long as you are active and post to the check-in, you will pass!

If you are totally inactive and check in, we will ask that you make up for it in the next month. If you do not, then unfortunately you will be removed from the game.

WHAT HAPPENS IF A CHARACTER DIES?
Your character will remain dead for a period of no less than 24 hours. During this time, their body will undergo rapid changes but will not rot. Any wounds and damage they receive will remain, healing enough to leave scars and pain upon reanimating, but nothing that will be immediately life-threatening. If they happen to lose a limb, it will not regrow itself or reattach! When they wake, they may be a little groggy, with some faint amnesia that will clear up fairly quickly.

The real change will be the mutations they will wake up with. Every character is subject to different mutations upon reanimating. These can be as small as discoloration in the skin or as large as sprouting extra limbs, unusual appendages like claws or spines, animalistic or warped features, and the like. They may also additionally gain an increase in their psychic powers or other enhanced abilities like sight, speed and strength. Glowing eyes and radiation sickness are common with reanimation and can take some time to fade.

What mutations your character faces are up to your discretion, but keep in mind that some change will happen for each death and these will be permanent. They will also stack, so if your character dies once, sprouts one wing and then dies again, they just might wake up with a full set. Or eight eyes. Who knows.

HOW DO MUTATIONS WORK?
Much like the mutations that occur during death, characters who have not died may also become subject to changes in their body or mind. These are typically less extreme unless they interact directly with toxic radiation or drink irradiated water and the like, but display the same general effects. Physical and mental powers may increase or become warped, allowing them to see greater distances or more clearly in the dark, at the cost of a pallid glow. Changes to appearance are also possible depending on the level of exposure.

The faint psychic powers that all characters are given upon arrival are also directly related to mutations and as such, contact with radiation and other influences that would cause them to mutate will tamper with these powers as well. These changes can manifest in different ways, depending on the character. Some will show telekinetic abilities, being able to move things with their mind; others will display telepathy, being able to hear very faint thoughts. Although these powers will gradually grow with time, more dramatic increases can be achieved through exposure.

IS CANON BUMPING ALLOWED?
Yes! Just PM the mod journal with the character, canon point you would like to move to, and a little information about the change (if there are major developments worth mentioning). Also make sure to drop a note on the taken list so we can update your info! Once you are cleared, your character will fall unconscious, wherever they stand. Even if they are taken to a hospital they will remain asleep for two days and when they wake, they will have all the memories of their stay, as well as their new canon point.



Did we miss anything? Feel free to drop a comment here or PM the mods.

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