Feb. 12th, 2013

PREMISE.

Feb. 12th, 2013 08:04 pm
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Whatever the circumstances you found yourself in before, be they life-threatening or otherwise, you now find yourself standing in the remains of a building. The tiles underneath your feet are cracked and broken, the air is thick with dust and the heavy scent of decay. The door is locked, but through the cracks in the walls you can see an industrial wasteland.

A screen across the room flickers to life. Beneath the centuries of dirt and grime a man's friendly face smiles at you.

"Welcome to Orsa!" He booms. The speakers posted at the side of the rooms vibrate, shaking off a heavy layer of dust. "Last great city this side of Wisteria. My name is Colonel Adams - though, by the time ya'll see this I'm sure somebody else is sittin' in my chair now.

The world has changed, son. Or daughter. Which ever HQ has gone ahead and sent us. This ain't the planet your nannys told you 'bout when you were growing up. The land's sick. The people are sick - if you can call them people anymore. I wouldn't. Not now."

The recording pauses. The image skips as your weaponry and other miscellaneous items appear in the pad in front of you.

"I should be saying something here. Something 'bout how it's your job to take it back. How we can win this for the good of us all, but I can't. Fact is you're just brought here to survive it. Our mission stopped having purpose fifty years back. Now all we can do is maybe make things easier for the poor mutated freaks that crawl the streets. They're all broke. Not one of them is human anymore. I don't think we're human anymore. Some of us aren't. Guess that's a little wrong of me to assume in this day and age...

Point is, you got your gear. That's all you're gonna get from HQ. That's all we're gonna get. Make your living, do what you can." An explosion rocks the screen, Colonel Adams curses. "Good luck, soldier. You're gonna need it."

The doors roll open with an ear-splitting shriek, rust on rust. And you're greeted with the world.

The world has changed. Lush landscapes are replaced with rolling deserts. Sparse, burnt grass rises through the cracks in the asphalt. Black trees bent low to the ground bear rotten fruits. The heat is unbearable. The streets are barren, the houses either boarded up or falling apart.

Slowly, the natives emerge. They study you, take in your appearance. It takes seconds to make your judgement. If you pass their test - if you appear human, if your hair is normal, if your eyes are passable, if you are most certainly human you can stay within their walls. If not, their guns come up. Their eyes turn cold and they push you from their land without a second thought. Without the barrier, you are exposed. Standing in the middle of a wide, flat landscape with no where to hide.

Something rumbles in the distance. A shadow falls across you, hot breath washes over your neck and you feel dread like you've never felt before.

Welcome to Earth.


[community profile] radioactivism is a panfandom survival horror game set in a nuclear desert, similar in nature to the Fallout and Borderlands series. Characters will have to hold their own against the elements, wild radioactive monsters, and a population of warped, mutated people. Currently, the game is invite-only and will feature an ongoing plot, frequent events and scenarios, and mod-controlled NPCs.

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